//////////////////
#declare EKS = 0;
#while ( EKS < 1.33 )
#declare WHY = 0;
#while ( WHY < 1 )
/////////////////
isosurface { function((x^2+y^2+z^2)
+(noise3d(x*(WHY*5),y*(WHY*5),z*(WHY*5))*(EKS*5))
)
threshold 1
scale < 1.0, 1.0, 1.0 >
translate < EKS*20, WHY*20, 0.0 >
pigment{rgb < 1.0, 1.0, 1.0 >}
finish { ambient 0.5 }
}
/////////////////
#declare WHY = WHY + 0.1;
#end//WHY
#declare EKS = EKS + 0.1;
#end//EKS
//////////////////
Post a reply to this message
Attachments:
Download 'noise3d0011x1.jpg' (55 KB)
Preview of image 'noise3d0011x1.jpg'
|