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How about shooting a few photons at this?
STB### [at] aolcom
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Water isn't blue. Water is clear. Water looks better if it reflects its
environment. Water is wet, and has a specific index of refraction (1.33 at
20 degrees C.). Water does not sit in containers in a flat manner.
With all of that said, my water sux. :)
I think the SuperPatch will make the best water, currently. I haven't had
good success with it yet, but I'm still convinced. I can't wait to see the
photon patch added to the super patch and all added to Pov 3.5.
I also can't wait until I have the patience to produce stunning water! :)
GrimDude
vos### [at] arkansasnet
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Actually, I thought it just had an oil slick...
It could be renamed: Valdez Oil Burner thingy.
O.K. I'll stop...no more jokes.
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
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once I get the photons up running again, I will.
"SamuelT." wrote:
>
> How about shooting a few photons at this?
>
> STB### [at] aolcom
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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I agree with both of you, but I can't say I have one at hand. This is a simple
"workbench" for me, and I use this (with a smaller Arealight) to model most of
items.
And, I for one belive that most textures must be "tweaked" to fit in a scene...
Bill DeWitt wrote:
>
> Yeah, I agree with this. I have a little POV room I keep so that I can look
> at metals and glass in it. You need various reflections to get the right
> look.
>
> Ross Litscher <lit### [at] osuedu> wrote in message
> news:373655e7.0@news.povray.org...
> > the metal might look better if it was simply in an environment.
> >
> >
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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GrimDude wrote:
>
> Water isn't blue.
I know :-)
> Water is clear.
Not really, depends.
> Water looks better if it reflects its environment.
I know, it does. :-)
> Water is wet,
How do I make pov water wet?
material{
feel{
liquid 1 //liquid takes a exponent. at 3 you'll have syrup.
headache 0 //This removes all the headache from making textures
}
}
/* This is stupid */
> and has a specific index of refraction (1.33 at 20 degrees C.).
Yep, this does :-)
> Water does not sit in containers in a flat manner.
Nope, but I haven't yet managed to make it "cling" to the borders of the
bowl....
> With all of that said, my water sux. :)
Hey, look at mine then.
> I think the SuperPatch will make the best water, currently. I haven't had
> good success with it yet, but I'm still convinced. I can't wait to see the
> photon patch added to the super patch and all added to Pov 3.5.
Well, perhaps I'll look into it (through a lens of.... water)
> I also can't wait until I have the patience to produce stunning water! :)
ditto.
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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Spider wrote:
>
> I agree with both of you, but I can't say I have one at hand. This is a simple
> "workbench" for me, and I use this (with a smaller Arealight) to model most of
> items.
>
With reflective images I always use a sphere with a lot of turbulence and
contrast and a plane in the background. It can also help to throw in some extra
bright light.
Remco
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Now that was interesting... Thanx.. I'll test it :-)
Remco de Korte wrote:
>
> Spider wrote:
> >
> > I agree with both of you, but I can't say I have one at hand. This is a simple
> > "workbench" for me, and I use this (with a smaller Arealight) to model most of
> > items.
> >
>
> With reflective images I always use a sphere with a lot of turbulence and
> contrast and a plane in the background. It can also help to throw in some extra
> bright light.
>
> Remco
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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Spider <spi### [at] bahnhofse> wrote in message
news:3736E6E5.6BF5E28B@bahnhof.se...
>
>
> > Water does not sit in containers in a flat manner.
> Nope, but I haven't yet managed to make it "cling" to the borders of the
> bowl....
>
Difference with a superellipsoid?
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Bill DeWitt wrote:
>
> Spider <spi### [at] bahnhofse> wrote in message
> news:3736E6E5.6BF5E28B@bahnhof.se...
> >
> >
> > > Water does not sit in containers in a flat manner.
> > Nope, but I haven't yet managed to make it "cling" to the borders of the
> > bowl....
> >
>
> Difference with a superellipsoid?
Hmm... That would be something... but I've looked at the original a bit more
now, and I reakky can't see that effect here... Don't know why...
(... yeye ...)
(... Ken, It's back ...)
(... ... ...)
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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