POV-Ray : Newsgroups : povray.binaries.images : Oil burner thingy. Server Time
4 Oct 2024 05:20:37 EDT (-0400)
  Oil burner thingy. (Message 21 to 23 of 23)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Ian Burgmyer
Subject: Re: Oil burner thingy.
Date: 11 May 1999 17:34:09
Message: <37389441.0@news.povray.org>
Yay!  A fellow Quake fan :P

-Ian

P.S. I like the image, but the water texture needs some work. . .

Spider <spi### [at] bahnhofse> wrote in message
news:37389172.33D3A69C@bahnhof.se...
> Thanx, But I only have limited time for this now. (IRTC here I come...
Finally..
> wait.. It's unbelivable if I make it.. *hehe*)
>
> Well, I'll post the .inc and a demo soon(hours)
>
> Then its back to Quake3 ... whee.. realtime scanline graphics.. that
actually
> looks good.. *smiles*
>
>
>
> Alan Kong wrote:
> >
> > On Mon, 10 May 1999 21:26:41 +0200, Spider <spi### [at] bahnhofse> wrote:
> >
> > (re: Bill DeWitt's suggestion)
> > >> Difference with a superellipsoid?
> > >Hmm... That would be something... but I've looked at the original a bit
more
> > >now, and I reakky can't see that effect here... Don't know why...
> >
> >   It worked for me in a scene I've been working on to show off photon
> > mapping. My scene needs more work to look presentable but try adding a
> > color pigment to the water and the superellipsoid difference object to
> > make it temporarily more visible while you tweak the superellipsoid
> > parameters to get the right amount of 'cling' to the sides of your
> > container object.
> > --
> > Alan
> > ------------------------------------------------------------------
> > povray.org - official home of the Persistence of Vision Ray Tracer
> > news.povray.org - where POV-Ray enthusiasts from around the world
> >                 - get together to exchange ideas and experiences
> > ------------------------------------------------------------------
>
> --
> file://Spider    --
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> And the meek'll inherit what they damn well please
> Get ahead, go figure, go ahead and pull the trigger
> Everything under the gun
> --"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

From: Ken
Subject: Re: Oil burner thingy.
Date: 11 May 1999 18:16:25
Message: <3737F542.A9FFC06@pacbell.net>
GrimDude wrote:
> 
> Classic Quake forever!
> 
> Quake 3? You mean it's out?
> 
> GrimDude
> vos### [at] arkansasnet

 We got quakes all the time out here in California what's the big deal ?

-- 
Ken Tyler

mailto://tylereng@pacbell.net


Post a reply to this message

From: Ian Burgmyer
Subject: Re: Oil burner thingy.
Date: 11 May 1999 18:21:12
Message: <37389f48.0@news.povray.org>
W00!  Now to pull my Voodoo2 out of the dust (haven't played any 3D
accelerated game lately)

Thanks for the notice, Spider!

Hey, anyone play TeamFortress or Action Quake?  I know this is really
off-topic and rather stupid, but. . . :)

-Ian

Spider <spi### [at] bahnhofse> wrote in message
news:37389D35.EC53A4F6@bahnhof.se...
> The test is out..
>
> Get it at http://www.quake3arena.com
> I must say, the graphics in this game is _great_ beats anything I've
played
> before..
> This is the true use for a scanline tracer... *grins*
>
>
> GrimDude wrote:
> >
> > Classic Quake forever!
> >
> > Quake 3? You mean it's out?
> >
> > GrimDude
> > vos### [at] arkansasnet
>
> --
> file://Spider    --
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> And the meek'll inherit what they damn well please
> Get ahead, go figure, go ahead and pull the trigger
> Everything under the gun
> --"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.