POV-Ray : Newsgroups : povray.binaries.images : Just so Server Time
4 Oct 2024 01:15:46 EDT (-0400)
  Just so (Message 1 to 4 of 4)  
From: david sharp
Subject: Just so
Date: 6 May 1999 17:32:26
Message: <3731EE39.384@interport.net>
1st order Scherk's minimal surface
(the really cool multiple
genus surfaces maybe later)


Post a reply to this message


Attachments:
Download 'scherks.jpg' (6 KB)

Preview of image 'scherks.jpg'
scherks.jpg


 

From: Rick (Kitty5)
Subject: Re: Just so
Date: 7 May 1999 15:35:12
Message: <37333260.1@news.povray.org>
This is why i love POVray, try doing tru mathematical objects is something
else, no chance, just a quick question, can you send me the texture def for
the BG, i have been trying for something similar but mine never come's out
right.

Rick

david sharp <dsh### [at] interportnet> wrote in message
news:373### [at] interportnet...
> 1st order Scherk's minimal surface
> (the really cool multiple
> genus surfaces maybe later)
>


----------------------------------------------------------------------------
----


Post a reply to this message

From: Spider
Subject: Re: Just so
Date: 7 May 1999 19:13:43
Message: <3733643F.EC9F49@bahnhof.se>
I just love it when I don't understand something that looks good... *laugh*



david sharp wrote:
> 
> 1st order Scherk's minimal surface
> (the really cool multiple
> genus surfaces maybe later)
> 
>   --------------------------------------------------------------------------------
>  [Image]

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

From: david sharp
Subject: Re: Just so
Date: 7 May 1999 21:05:17
Message: <373371A0.4F7F@interport.net>
Rick (Kitty5) wrote:
[ ... ]
>					 can you send me the texture def for
> the BG, i have been trying for something similar but mine never come's out
> right.

the bg is below.
i have to mention it was the tough part of the
picture. it has been hard for me to come up with backgrounds that
bring out surface highlights. this one is something like a 
wrinkled back wall reflecting a 'bozo'ed sky sphere
/* ----------------------------------------------*/
#declare bluegrey =< .73, .78, .92>;
#declare Wall_Texture = 
texture {
    pigment { color rgb bluegrey}
    finish {
        //ambient 0.1
        diffuse 0.1
        reflection 0.45
        //brilliance 8
        //specular 0.8
        //roughness 0.1
    }
	normal{wrinkles}
	scale 100
}

// back wall
plane{z,100 inverse 	
   texture{Wall_Texture}
   rotate <0,-30,0>
}



sky_sphere{
  
    pigment {
        bozo
        color_map {
           /*  
            [ 0.00 rgb < 0.000, 0.000, 0.000 > ]
            [ 0.35 rgb .3*bluegrey]
            [ 0.65 rgb .6*bluegrey]
            [ 1.00 rgb 1.5*< 0.15, 0.15, 0.15 > ]
            */
             
		  [ 0.00 rgb < 0.000, 0.000, 0.000 > ]
            [ 0.35 rgb < 0.25, 0.15, 0.10 > ]
            [ 0.65 rgb < 0.42, 0.4, 0.35 > ]
            [ 1.00 rgb < 0.15, 0.15, 0.15 > ]
		   
        }
		
        
        turbulence < 0.400, 0.600, 0.200 >
    }
}


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.