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Rick (Kitty5) wrote:
[ ... ]
> can you send me the texture def for
> the BG, i have been trying for something similar but mine never come's out
> right.
the bg is below.
i have to mention it was the tough part of the
picture. it has been hard for me to come up with backgrounds that
bring out surface highlights. this one is something like a
wrinkled back wall reflecting a 'bozo'ed sky sphere
/* ----------------------------------------------*/
#declare bluegrey =< .73, .78, .92>;
#declare Wall_Texture =
texture {
pigment { color rgb bluegrey}
finish {
//ambient 0.1
diffuse 0.1
reflection 0.45
//brilliance 8
//specular 0.8
//roughness 0.1
}
normal{wrinkles}
scale 100
}
// back wall
plane{z,100 inverse
texture{Wall_Texture}
rotate <0,-30,0>
}
sky_sphere{
pigment {
bozo
color_map {
/*
[ 0.00 rgb < 0.000, 0.000, 0.000 > ]
[ 0.35 rgb .3*bluegrey]
[ 0.65 rgb .6*bluegrey]
[ 1.00 rgb 1.5*< 0.15, 0.15, 0.15 > ]
*/
[ 0.00 rgb < 0.000, 0.000, 0.000 > ]
[ 0.35 rgb < 0.25, 0.15, 0.10 > ]
[ 0.65 rgb < 0.42, 0.4, 0.35 > ]
[ 1.00 rgb < 0.15, 0.15, 0.15 > ]
}
turbulence < 0.400, 0.600, 0.200 >
}
}
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