POV-Ray : Newsgroups : povray.binaries.images : Just so : Re: Just so Server Time
3 Oct 2024 23:22:59 EDT (-0400)
  Re: Just so  
From: david sharp
Date: 7 May 1999 21:05:17
Message: <373371A0.4F7F@interport.net>
Rick (Kitty5) wrote:
[ ... ]
>					 can you send me the texture def for
> the BG, i have been trying for something similar but mine never come's out
> right.

the bg is below.
i have to mention it was the tough part of the
picture. it has been hard for me to come up with backgrounds that
bring out surface highlights. this one is something like a 
wrinkled back wall reflecting a 'bozo'ed sky sphere
/* ----------------------------------------------*/
#declare bluegrey =< .73, .78, .92>;
#declare Wall_Texture = 
texture {
    pigment { color rgb bluegrey}
    finish {
        //ambient 0.1
        diffuse 0.1
        reflection 0.45
        //brilliance 8
        //specular 0.8
        //roughness 0.1
    }
	normal{wrinkles}
	scale 100
}

// back wall
plane{z,100 inverse 	
   texture{Wall_Texture}
   rotate <0,-30,0>
}



sky_sphere{
  
    pigment {
        bozo
        color_map {
           /*  
            [ 0.00 rgb < 0.000, 0.000, 0.000 > ]
            [ 0.35 rgb .3*bluegrey]
            [ 0.65 rgb .6*bluegrey]
            [ 1.00 rgb 1.5*< 0.15, 0.15, 0.15 > ]
            */
             
		  [ 0.00 rgb < 0.000, 0.000, 0.000 > ]
            [ 0.35 rgb < 0.25, 0.15, 0.10 > ]
            [ 0.65 rgb < 0.42, 0.4, 0.35 > ]
            [ 1.00 rgb < 0.15, 0.15, 0.15 > ]
		   
        }
		
        
        turbulence < 0.400, 0.600, 0.200 >
    }
}


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