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This is why i love POVray, try doing tru mathematical objects is something
else, no chance, just a quick question, can you send me the texture def for
the BG, i have been trying for something similar but mine never come's out
right.
Rick
david sharp <dsh### [at] interportnet> wrote in message
news:373### [at] interportnet...
> 1st order Scherk's minimal surface
> (the really cool multiple
> genus surfaces maybe later)
>
----------------------------------------------------------------------------
----
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I just love it when I don't understand something that looks good... *laugh*
david sharp wrote:
>
> 1st order Scherk's minimal surface
> (the really cool multiple
> genus surfaces maybe later)
>
> --------------------------------------------------------------------------------
> [Image]
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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Rick (Kitty5) wrote:
[ ... ]
> can you send me the texture def for
> the BG, i have been trying for something similar but mine never come's out
> right.
the bg is below.
i have to mention it was the tough part of the
picture. it has been hard for me to come up with backgrounds that
bring out surface highlights. this one is something like a
wrinkled back wall reflecting a 'bozo'ed sky sphere
/* ----------------------------------------------*/
#declare bluegrey =< .73, .78, .92>;
#declare Wall_Texture =
texture {
pigment { color rgb bluegrey}
finish {
//ambient 0.1
diffuse 0.1
reflection 0.45
//brilliance 8
//specular 0.8
//roughness 0.1
}
normal{wrinkles}
scale 100
}
// back wall
plane{z,100 inverse
texture{Wall_Texture}
rotate <0,-30,0>
}
sky_sphere{
pigment {
bozo
color_map {
/*
[ 0.00 rgb < 0.000, 0.000, 0.000 > ]
[ 0.35 rgb .3*bluegrey]
[ 0.65 rgb .6*bluegrey]
[ 1.00 rgb 1.5*< 0.15, 0.15, 0.15 > ]
*/
[ 0.00 rgb < 0.000, 0.000, 0.000 > ]
[ 0.35 rgb < 0.25, 0.15, 0.10 > ]
[ 0.65 rgb < 0.42, 0.4, 0.35 > ]
[ 1.00 rgb < 0.15, 0.15, 0.15 > ]
}
turbulence < 0.400, 0.600, 0.200 >
}
}
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