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4 Oct 2024 07:12:16 EDT (-0400)
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From: ingo
Subject: Re: First Images!
Date: 1 May 1999 11:49:27
Message: <372b1477.0@news.povray.org>
The second thing I did, the first is lost (lens on checkers plane with gold
cylinder). Took 37 hours to render (800x600). It almost made me quit POV, what
did I know about render times.

ingo
--
Met dank aan de muze met het glazen oog.


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From: Mikael Carneholm
Subject: Re: First Images!
Date: 1 May 1999 17:52:45
Message: <372B68FA.27619031@ida.utb.hb.se>
Ok, everyone's doing this so I guess I am allowed as well. This is one of my first
2-3 images (same scene anyway) and was done with POV 3.02 in oktober/november
1996. An exchange student from USA recommended POV when I needed some sort of 3d
program to visualize a house I had made in a cheap CAD program. I was very proud
of the floor - you've guessed it, it's DMFWood6. I just remember thinking "this is
a strange program - it's for visual use, still there's just text to describe the
scene!" Guess times have changed since....

-----------------------------------------------------------------
Mikael Carneholm
Dep. of Computer Science


http://www.studenter.hb.se/~arch
E-mail: sa9### [at] idautbhbse


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From: Bob Hughes
Subject: Re: First Images!
Date: 1 May 1999 21:38:02
Message: <372B9E23.6396541F@aol.com>
You started well then, my first 20-30 (well, okay, maybe not that many)
images were not too significant, much like my first. In fact I did quite a
bit of rendering other peoples scripts at first.


Mikael Carneholm wrote:
> 
> Ok, everyone's doing this so I guess I am allowed as well. This is one of my first
> 2-3 images (same scene anyway) and was done with POV 3.02 in oktober/november
> 1996. An exchange student from USA recommended POV when I needed some sort of 3d
> program to visualize a house I had made in a cheap CAD program. I was very proud
> of the floor - you've guessed it, it's DMFWood6. I just remember thinking "this is
> a strange program - it's for visual use, still there's just text to describe the
> scene!" Guess times have changed since....
> 
> -----------------------------------------------------------------
> Mikael Carneholm
> Dep. of Computer Science

> 
> http://www.studenter.hb.se/~arch
> E-mail: sa9### [at] idautbhbse
> 
>   --------------------------------------------------------------------------
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


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From: Phil Clute
Subject: Re: First Images!
Date: 2 May 1999 00:16:40
Message: <372BC503.71BC4322@tiac.net>
Chess set complete with clock, I like it! But...
the kings and queens should be in the same file facing
each other.

-- 
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Thomas Lake
Subject: Re: First Images!
Date: 2 May 1999 01:21:38
Message: <372BD2CC.3C9A5AFB@home.com>
Oh yaa I didn't notice that, I like playing chess but I'm afraid I don't
play it very much, thanks for pointing it out. Although I'm afraid I
can't do anything about it. I lost the source for these long ago.

Phil Clute wrote:

> Chess set complete with clock, I like it! But...
> the kings and queens should be in the same file facing
> each other.
>
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: GrimDude
Subject: Re: First Images!
Date: 2 May 1999 05:13:25
Message: <372c0925.0@news.povray.org>
My humble beginnings were a direct result of the two Pov-Ray books "Ray
Tracing Creations" and I think the other one was "Creating Worlds w/
Pov-Ray" or something similar (they are both packed away now). I also tried
to learn Ville Saari's (sp?) approach to NCC 1701, which resulted in my
first animation (simple translation/time (starship) and rotation/time
(Earth). I also learned the trick of the 12:1 ratio of camera
position-target object in creating 3D animations, and created a fly through
of the "Red Baron" realm (a flight sim).
  After that I fell did my first "original" image, was a height_field
generated from one of the few images I had on my disk (a friend had been
kind enough to share a nude, or two via email - that would get me shot these
days).
  Anyway, that was in the days of my 386 DX40! :) Gee, how times change.
  Well, that image is long gone. I was able to discover the original source
on floppy (one of the few not affected by magnetic migration), so I visited
one of the Tokyo nude sites and captured a similar image for rendering. I
was very disappointed to find it didn't come out anything like the original,
but at least what I had attempted to portray was preserved in part.
  So, you get one guess as to what those hills really are underneath that
topsoil! ;)

GrimDude
vos### [at] arkansasnet


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From: GrimDude
Subject: Re: First Images!
Date: 2 May 1999 05:15:26
Message: <372c099e.0@news.povray.org>
Yikes! Poor edit job, but I think my point came through. <G>

GrimDude
vos### [at] arkansasnet


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From: Ken
Subject: Re: First Images!
Date: 2 May 1999 07:14:52
Message: <372C2516.4A6F5566@pacbell.net>
Bob Hughes wrote:
> 
> Why is it this makes sense. Ken - image, Ken - image, image - Ken.


  I have absolutely no clue as to what you are talking about !
Make sense man.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Matthias
Subject: Re: First Images!
Date: 4 May 1999 18:54:36
Message: <372f6c9c.0@news.povray.org>

when on my old Atari a 160*100 test-pic of a box merged with a sphere took
half an hour to render and after that I discovered that my only tga-viewing
program was runing in black/white mode only)
This was my result of a request of our math teacher to create a torus with 7
colors on it each next to each other
Matthias

----------------------------------------------------------------------------
----


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From: Bob Hughes
Subject: Re: First Images!
Date: 4 May 1999 19:10:37
Message: <372F7051.5156873D@aol.com>
Very creative object. I can't possibly see how you got the sectional look
to it. Actual torii pieces, or bump_map normal?


Matthias wrote:
> 

> when on my old Atari a 160*100 test-pic of a box merged with a sphere took
> half an hour to render and after that I discovered that my only tga-viewing
> program was runing in black/white mode only)
> This was my result of a request of our math teacher to create a torus with 7
> colors on it each next to each other
> Matthias
> 
> ----------------------------------------------------------------------------
> ----
> 
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


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