POV-Ray : Newsgroups : povray.binaries.images : Vampire! Server Time
4 Oct 2024 03:16:43 EDT (-0400)
  Vampire! (Message 1 to 6 of 6)  
From: Michael Andrews
Subject: Vampire!
Date: 28 Apr 1999 11:47:21
Message: <37272023.2447EEE5@remove-this.reading.ac.uk>
Hi Folks,
	After reading Ron Parker's brief note in p.g under the thread 'why are
differences soooo slow?', about building 'vampire' objects I just had to
have a go. I just can't believe I never thought of trying this before!
	So, here's the resulting test image and pov code.


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Attachments:
Download 'vampire.jpg' (29 KB) Download 'vampire.pov.txt' (1 KB)

Preview of image 'vampire.jpg'
vampire.jpg

From: Margus Ramst
Subject: Re: Vampire!
Date: 28 Apr 1999 12:41:14
Message: <37272c1a.0@news.povray.org>
Yeah, I slapped myself too for not thinking of that.

Margus

Michael Andrews wrote in message
<37272023.2447EEE5@remove-this.reading.ac.uk>...
>Hi Folks,
> After reading Ron Parker's brief note in p.g under the thread 'why are
>differences soooo slow?', about building 'vampire' objects I just had to
>have a go. I just can't believe I never thought of trying this before!
> So, here's the resulting test image and pov code.


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From: Spider
Subject: Re: Vampire!
Date: 28 Apr 1999 15:56:01
Message: <37274591.9CB9912F@bahnhof.se>
*slap* *slappy slap*

POV source goes in povray.text.scene-files, please?
(well, It's at least with the original message, but anyway...)

and ih, I like this :-)


Michael Andrews wrote:
> 
> Hi Folks,
>         After reading Ron Parker's brief note in p.g under the thread 'why are
> differences soooo slow?', about building 'vampire' objects I just had to
> have a go. I just can't believe I never thought of trying this before!
>         So, here's the resulting test image and pov code.
> 
>   --------------------------------------------------------------------------------
>  [Image]
> 
>                   Name: vampire.pov
>    vampire.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
>               Encoding: base64

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Nathan Kopp
Subject: Re: Vampire!
Date: 28 Apr 1999 21:19:05
Message: <3727A584.919B7C8@Kopp.com>
This is a very interesting technique and a very interesting image.  Yet another
cool trick that may come in handy sometime.

-Nathan


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From: Bob Hughes
Subject: Re: Vampire!
Date: 29 Apr 1999 02:12:52
Message: <3727EA1D.400D4A07@aol.com>
Maybe who ever wanted this effect a while back will see this. Looks like
no faults with it either.


Nathan Kopp wrote:
> 
> This is a very interesting technique and a very interesting image.  Yet another
> cool trick that may come in handy sometime.
> 
> -Nathan

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: Lars W 
Subject: Re: Vampire!
Date: 1 May 1999 15:34:27
Message: <372b4933.0@news.povray.org>
Yes That was exactly that, what i was searching for, to get image
composition
to work, so i can hav objects, that throw shadows, but can't be seen.

greetings Lars

Bob Hughes <inv### [at] aolcom> schrieb in im Newsbeitrag:
3727EA1D.400D4A07@aol.com...
> Maybe who ever wanted this effect a while back will see this. Looks like
> no faults with it either.
>
>
> Nathan Kopp wrote:
> >
> > This is a very interesting technique and a very interesting image.  Yet
another
> > cool trick that may come in handy sometime.
> >
> > -Nathan
>
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/homepage.htm
>  mailto:inv### [at] aolcom?Subject=PoV-News


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