POV-Ray : Newsgroups : povray.binaries.images : Fractal City (okay, well maybe not) Server Time
4 Oct 2024 03:17:17 EDT (-0400)
  Fractal City (okay, well maybe not) (Message 1 to 9 of 9)  
From: Mike Metheny
Subject: Fractal City (okay, well maybe not)
Date: 28 Apr 1999 01:23:05
Message: <37268d29.0@news.povray.org>
Yeah yeah, I know. . enough already right?


--


Mike Metheny
lon### [at] vtedu
mik### [at] loneshepherdcom
http://www.loneshepherd.com/

"When one's words are no better than silence, one should keep silent."


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From: Spider
Subject: Re: Fractal City (okay, well maybe not)
Date: 28 Apr 1999 01:30:13
Message: <37268D99.49A9AD61@bahnhof.se>
well, whatever it is it looks   kewl.


Mike Metheny wrote:
> 
> Yeah yeah, I know. . enough already right?
> 
> --
> 
> Mike Metheny
> lon### [at] vtedu
> mik### [at] loneshepherdcom
> http://www.loneshepherd.com/
> 
> "When one's words are no better than silence, one should keep silent."
> 
>  [Image]

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Mike Metheny
Subject: P.S. - The shape this fractal originated from
Date: 28 Apr 1999 01:34:53
Message: <37268fed.0@news.povray.org>
--


Mike Metheny
lon### [at] vtedu
mik### [at] loneshepherdcom
http://www.loneshepherd.com/

"When one's words are no better than silence, one should keep silent."


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From: Margus Ramst
Subject: Re: Fractal City (okay, well maybe not)
Date: 28 Apr 1999 09:01:45
Message: <3726f8a9.0@news.povray.org>
I like it. Can't quite see how this fractal could evolve from your base
shape. But if you say so...

Mike Metheny wrote in message <37268d29.0@news.povray.org>...
>Yeah yeah, I know. . enough already right?
>

Wrong! Keep 'em coming.

Margus


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From: Rick (Kitty5)
Subject: Re: Fractal City (okay, well maybe not)
Date: 28 Apr 1999 10:46:00
Message: <37271118.0@news.povray.org>
This I like :)

Please keep em comming, thick and fast!

Have you ever concidered doing some animation with these? That i would love
to see!

I also fail to see, how you generated the image from the base shape, but
nevrmind (Margus is not allown here!)

Rick
Mike Metheny <lon### [at] vtedu> wrote in message
news:37268d29.0@news.povray.org...
> Yeah yeah, I know. . enough already right?
>
>
> --
>
>
> Mike Metheny
> lon### [at] vtedu
> mik### [at] loneshepherdcom
> http://www.loneshepherd.com/
>
> "When one's words are no better than silence, one should keep silent."
>
>
>
>


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From: Margus Ramst
Subject: Re: Fractal City (okay, well maybe not)
Date: 28 Apr 1999 12:41:21
Message: <37272c21.0@news.povray.org>
Rick (Kitty5) wrote in message <37271118.0@news.povray.org>...
>nevrmind (Margus is not allown here!)
>


You had me puzzled for a moment.
I do hope you mis-typed "alone", not "allowed" :)

Margus


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From: Mike Metheny
Subject: Re: Fractal City (okay, well maybe not)
Date: 28 Apr 1999 18:12:03
Message: <372779a3.0@news.povray.org>
Okay. . .as to animating. . .I shudder at how long it would take render
wise. . .tho it might look cool.

As to how the image is generated from the base shape, well, like I mentioned
before, this is a much more complicated shape, and has a couple liberties
taken with it.  Look at the original shape.  Now imagine that every segment
is 'facing' a certain way.  It's symmetric across the y axis, so, every
vertical segment to the left of the symmetry 'faces' left, every one to the
right faces right.  Every horizontal segment faces up, except the very first
one on the bottom, which faces down.  Now, how the fractal is created.  This
whole shape is scaled to the width of each segment for the next iteration.
For the horizontal segments, it is scaled to that width, (while keeping the
vertical height the same) and replaces the horizontal segment.  For the
bottom horizontal segment, it is not scaled at all, since that width is the
width of the fractal, it is merely rotated 180 degrees, so it points down,
the way that segment is 'facing'.  Each of the vertical segments is the
same, the previous iteration is scaled by its width and rotated and
translated to replace the segment.  It is only scaled in the x-direction, so
each iteration produces much greater height and gives the shape a lot of
stretch and room to grow, and makes the fractal seem more chaotic.  I've
included the second iteration along with the first one right in front of it,
the camera is offset here a bit though, this is to prevent some of the tiny
strips from disappearing in the pixel width, though you can sorta see that
happening.


--


Mike Metheny
lon### [at] vtedu
mik### [at] loneshepherdcom
http://www.loneshepherd.com/

"When one's words are no better than silence, one should keep silent."


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From: GrimDude
Subject: Re: Fractal City (okay, well maybe not)
Date: 30 Apr 1999 18:14:10
Message: <372a1d22.0@news.povray.org>
I thin so. <G>

GrimDude
vos### [at] arkansasnet


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From: GrimDude
Subject: Re: Fractal City (okay, well maybe not)
Date: 30 Apr 1999 18:17:46
Message: <372a1dfa.0@news.povray.org>
WOW! The fractaline entity! Run away!

My favorite of all the fractals I've seen thus far. :)

GrimDude
vos### [at] arkansasnet


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