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I suggest you use Mikael Carneholm's SmokeGen utility to create a smoke
trail for the missile. I forget the address.. Ken?
Media fire would be nice too, just don't injure your brain trying :)
Margus
Ian Burgmyer wrote in message <37262d10.0@news.povray.org>...
>Hey all! Here's my third image! It's going to be offered in TWO camera
>angles (yes, two again :)
>
>Here ya go!
>
>-Ian
>
>
>
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Hehe. I won't :)
-Ian
Margus Ramst <mar### [at] peakeduee> wrote in message
news:37263e8d.0@news.povray.org...
> I suggest you use Mikael Carneholm's SmokeGen utility to create a smoke
> trail for the missile. I forget the address.. Ken?
> Media fire would be nice too, just don't injure your brain trying :)
>
> Margus
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Ireally think you are overdooing the use of flares a bit.. ok, a LOT...
The model looks pretty good.. (although I'd say this is a good candidate for
400x300 resolution image...)
Ian Burgmyer wrote:
>
> Hey all! Here's my third image! It's going to be offered in TWO camera
> angles (yes, two again :)
>
> Here ya go!
>
> -Ian
>
> [Image]
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Alrighty! I try to remedy this :)
I might post this on moray.binaries after I get the scene file a bit more
organized. If anyone wants me to post it on povray.binaries.scene-files,
E-Mail me. If I get over 3 E-Mails, I'll put it on. I'm sure there's not
too big of a demand for any of my scenes, but I'm proud of myself, though :)
-Ian
P.S. Did this look like an attachment or an inline image? Just wondering.
My news client does that.
Spider <spi### [at] bahnhofse> wrote in message
news:372### [at] bahnhofse...
> Ireally think you are overdooing the use of flares a bit.. ok, a LOT...
> The model looks pretty good.. (although I'd say this is a good candidate
for
> 400x300 resolution image...)
>
>
> Ian Burgmyer wrote:
> >
> > Hey all! Here's my third image! It's going to be offered in TWO camera
> > angles (yes, two again :)
> >
> > Here ya go!
> >
> > -Ian
> >
> > [Image]
>
> --
> file://Spider
> [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> What I can do and what I could do, I just don't know anymore
> "Marian"
> By: "Sisters Of Mercy"
>
>
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Margus Ramst wrote:
>
> I suggest you use Mikael Carneholm's SmokeGen utility to create a smoke
> trail for the missile. I forget the address.. Ken?
> Media fire would be nice too, just don't injure your brain trying :)
>
> Margus
http://www.studenter.hb.se/~arch/smokegen/smokegen.htm
--
Ken Tyler
mailto://tylereng@pacbell.net
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Thanks, Ken :)
Now. . .if someone could help me with Media. . .ahh, I remember! I could
get help at povray.newusers. Been a while since I went there.
Or is that more of a question for a slightly more advanced whichamacallit?
I don't know!!! AHHHHHH!!!!! :)
-Insane Ian
P.S. Alliterations KICK BUTT! :P
Ken <tyl### [at] pacbellnet> wrote in message
news:37266BA6.C9951DDE@pacbell.net...
> Margus Ramst wrote:
> >
> > I suggest you use Mikael Carneholm's SmokeGen utility to create a smoke
> > trail for the missile. I forget the address.. Ken?
> > Media fire would be nice too, just don't injure your brain trying :)
> >
> > Margus
>
> http://www.studenter.hb.se/~arch/smokegen/smokegen.htm
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
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Hi,
not bad, firstly make the lens flare much smaller, and if you can a more
yellow color.
then make some cone shape objects and texture then as to appear like jet
exaust.
have you seen any of the newer games, try for some thing like the effect
used on the back of the pods in wipeout 2097, or the jet exaust on Lander
(PC), should be much simpler (and quicker than to do something with media.)
so far, so good
Rick
Ian Burgmyer <the### [at] hotmailcom> wrote in message
news:37262d10.0@news.povray.org...
> Hey all! Here's my third image! It's going to be offered in TWO camera
> angles (yes, two again :)
>
> Here ya go!
>
> -Ian
>
>
>
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Okay, thanks for the tips! I'll do what I can. :)
-Ian
Rick (Kitty5) <kit### [at] dialpipexcom> wrote in message
news:37271116.0@news.povray.org...
> Hi,
> not bad, firstly make the lens flare much smaller, and if you can a more
> yellow color.
>
> then make some cone shape objects and texture then as to appear like jet
> exaust.
>
> have you seen any of the newer games, try for some thing like the effect
> used on the back of the pods in wipeout 2097, or the jet exaust on Lander
> (PC), should be much simpler (and quicker than to do something with
media.)
>
> so far, so good
>
> Rick
>
> Ian Burgmyer <the### [at] hotmailcom> wrote in message
> news:37262d10.0@news.povray.org...
> > Hey all! Here's my third image! It's going to be offered in TWO camera
> > angles (yes, two again :)
> >
> > Here ya go!
> >
> > -Ian
> >
> >
> >
>
>
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