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4 Oct 2024 07:13:44 EDT (-0400)
  So a Dragon walks into this bar... [50k] (Message 1 to 9 of 9)  
From: Scott McDonald
Subject: So a Dragon walks into this bar... [50k]
Date: 16 Apr 1999 19:45:36
Message: <3717BD74.89BAFE8E@metrolink.com>
Ok, heres my final dragon with candle scene, not as good as ken's
candles but then, i'm obviously not as smart as ken.  I'm happy with
it.  Had to throw the checker board in there per ken's request.


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From: Ken
Subject: Re: So a Dragon walks into this bar... [50k]
Date: 16 Apr 1999 20:08:35
Message: <3717C192.D152E86B@pacbell.net>
Scott McDonald wrote:
> 
> Ok, heres my final dragon with candle scene, not as good as ken's
> candles but then, i'm obviously not as smart as ken.  I'm happy with
> it.  Had to throw the checker board in there per ken's request.

Ken not smart. Ken r toopid and you give better flame shape than I do.
May I be so bold as to suggest that if you are using emission with the
flame that you crank it up more as well as increase the intervals. You
may choose to ignore this advice but I think it would help give more
density to the flame. It is a bit on the pale side right now.

These are the parameters I used in my candle scene. While I am not happy
with their general appearence I was quite pleased with the density of the
flames and the overall color intensity emitted by them.

 interior{
   media {
    emission  33
      density {
        spherical
        ramp_wave
        turbulence 0.9
        color_map {
           [ 0.0 color rgbt <1.0, 0.6, 0.1,  0>*2]
           [ 0.5 color rgbt <1.0, 1.0, 1.0,  0>*3]
           [ 1.0 color rgbt <1.0, 0.7, 0.4,  0>*3.5 ]}}
          samples  5.0000, 10.0
        intervals 15.0000
       confidence  0.9999
         variance  0.0010
            scale  0.2500 
    }
  }


Cheers !

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Scott McDonald
Subject: Re: So a Dragon walks into this bar... [50k]
Date: 16 Apr 1999 20:12:35
Message: <3717C3DB.29DCEDD5@metrolink.com>
Ken wrote:
> 
> 
> Ken not smart. Ken r toopid and you give better flame shape than I do.
> May I be so bold as to suggest that if you are using emission with the

ah, cool.  i'll give that a go when the large version for my desktop
background finishes rendering (takes forever).  the shape of the flame
is simply 2 spheres and a cone csg unionized (o/~ oh look for the union
label... o/`).  

I got the code for the flame from your example on twysted.net, i'll fill
in your suggestions to the media and see how it looks.

thanks ;)


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From: Ken
Subject: Re: So a Dragon walks into this bar... [50k]
Date: 16 Apr 1999 20:16:07
Message: <3717C35C.7BCA097D@pacbell.net>
Scott McDonald wrote:
> 
> Ken wrote:
> >
> >
> > Ken not smart. Ken r toopid and you give better flame shape than I do.
> > May I be so bold as to suggest that if you are using emission with the
> 
> ah, cool.  i'll give that a go when the large version for my desktop
> background finishes rendering (takes forever).  the shape of the flame
> is simply 2 spheres and a cone csg unionized (o/~ oh look for the union
> label... o/`).
> 
> I got the code for the flame from your example on twysted.net, i'll fill
> in your suggestions to the media and see how it looks.
> 
> thanks ;)

That was my very first attempt at media. In fact I think I was still
using a beta version when I came up with that. Time passes and I still
know really nothing on the finer points of using media. Even some of
the grosser parts for that matter.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Scott McDonald
Subject: Re: So a Dragon walks into this bar... [50k]
Date: 16 Apr 1999 23:56:24
Message: <3717F857.7145FED6@metrolink.com>
> That was my very first attempt at media. In fact I think I was still
> using a beta version when I came up with that. Time passes and I still
> know really nothing on the finer points of using media. Even some of
> the grosser parts for that matter.

well, I tried using your settings and I didn't like it ;)  - It may have
looked more real, but I like the look I got when I nestled the media
objects within each other.  It could be the CSG that media doesn't like
- I've noticed that a sphere with media looks vastly different than
either a rotational sweep or a CSG Union object.

Re-Rendering the dragon at 1152 for his windows background,


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From: Scott McDonald
Subject: Re: So a Dragon walks into this bar... [50k]
Date: 16 Apr 1999 23:57:18
Message: <3717F88E.7FD02149@metrolink.com>
<snip> Previous post was meant as a thank you to Ken, I really
appreciate the feedback from him.


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From: Steve
Subject: Re: So a Dragon walks into this bar... [50k]
Date: 17 Apr 1999 09:55:36
Message: <37187EB6.6DD99F46@ndirect.co.uk>
What? No more of POV the magic dragon?  I think that secretly
he's become evryone's favourite character on the net.

By the way the mortar round the bricks looks nicely indented.

Cheers
Steve

Scott McDonald wrote:
> 
> Ok, heres my final dragon with candle scene, not as good as ken's
> candles but then, i'm obviously not as smart as ken.  I'm happy with
> it.  Had to throw the checker board in there per ken's request.
> 
>   -----------------------------------------------------------------
>  [Image]


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From: Ken
Subject: Re: So a Dragon walks into this bar... [50k]
Date: 17 Apr 1999 10:06:32
Message: <37188601.6976A593@pacbell.net>
Steve wrote:
> 
> What? No more of POV the magic dragon?  I think that secretly
> he's become evryone's favourite character on the net.
> 
> By the way the mortar round the bricks looks nicely indented.
> 
> Cheers
> Steve

I don't see how anything could be "Nicely" indented.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Scott McDonald
Subject: Re: So a Dragon walks into this bar... [50k]
Date: 17 Apr 1999 12:14:44
Message: <3718A563.11676745@metrolink.com>
Steve wrote:
> 
> What? No more of POV the magic dragon?  I think that secretly
> he's become evryone's favourite character on the net.

no,no - this is the final version of this scene.  and he's a Virtual
Urban Dragon.
:)
 
> By the way the mortar round the bricks looks nicely indented.

Should be, each brick is an object and the mortar is a cube.
(Yes I know i could do it with a normal, but I like this way)


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