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Ok, heres my final dragon with candle scene, not as good as ken's
candles but then, i'm obviously not as smart as ken. I'm happy with
it. Had to throw the checker board in there per ken's request.
Post a reply to this message
Attachments:
Download 'dragon_bar.jpg' (49 KB)
Preview of image 'dragon_bar.jpg'
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Scott McDonald wrote:
>
> Ok, heres my final dragon with candle scene, not as good as ken's
> candles but then, i'm obviously not as smart as ken. I'm happy with
> it. Had to throw the checker board in there per ken's request.
Ken not smart. Ken r toopid and you give better flame shape than I do.
May I be so bold as to suggest that if you are using emission with the
flame that you crank it up more as well as increase the intervals. You
may choose to ignore this advice but I think it would help give more
density to the flame. It is a bit on the pale side right now.
These are the parameters I used in my candle scene. While I am not happy
with their general appearence I was quite pleased with the density of the
flames and the overall color intensity emitted by them.
interior{
media {
emission 33
density {
spherical
ramp_wave
turbulence 0.9
color_map {
[ 0.0 color rgbt <1.0, 0.6, 0.1, 0>*2]
[ 0.5 color rgbt <1.0, 1.0, 1.0, 0>*3]
[ 1.0 color rgbt <1.0, 0.7, 0.4, 0>*3.5 ]}}
samples 5.0000, 10.0
intervals 15.0000
confidence 0.9999
variance 0.0010
scale 0.2500
}
}
Cheers !
--
Ken Tyler
mailto://tylereng@pacbell.net
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Ken wrote:
>
>
> Ken not smart. Ken r toopid and you give better flame shape than I do.
> May I be so bold as to suggest that if you are using emission with the
ah, cool. i'll give that a go when the large version for my desktop
background finishes rendering (takes forever). the shape of the flame
is simply 2 spheres and a cone csg unionized (o/~ oh look for the union
label... o/`).
I got the code for the flame from your example on twysted.net, i'll fill
in your suggestions to the media and see how it looks.
thanks ;)
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Scott McDonald wrote:
>
> Ken wrote:
> >
> >
> > Ken not smart. Ken r toopid and you give better flame shape than I do.
> > May I be so bold as to suggest that if you are using emission with the
>
> ah, cool. i'll give that a go when the large version for my desktop
> background finishes rendering (takes forever). the shape of the flame
> is simply 2 spheres and a cone csg unionized (o/~ oh look for the union
> label... o/`).
>
> I got the code for the flame from your example on twysted.net, i'll fill
> in your suggestions to the media and see how it looks.
>
> thanks ;)
That was my very first attempt at media. In fact I think I was still
using a beta version when I came up with that. Time passes and I still
know really nothing on the finer points of using media. Even some of
the grosser parts for that matter.
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
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> That was my very first attempt at media. In fact I think I was still
> using a beta version when I came up with that. Time passes and I still
> know really nothing on the finer points of using media. Even some of
> the grosser parts for that matter.
well, I tried using your settings and I didn't like it ;) - It may have
looked more real, but I like the look I got when I nestled the media
objects within each other. It could be the CSG that media doesn't like
- I've noticed that a sphere with media looks vastly different than
either a rotational sweep or a CSG Union object.
Re-Rendering the dragon at 1152 for his windows background,
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<snip> Previous post was meant as a thank you to Ken, I really
appreciate the feedback from him.
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What? No more of POV the magic dragon? I think that secretly
he's become evryone's favourite character on the net.
By the way the mortar round the bricks looks nicely indented.
Cheers
Steve
Scott McDonald wrote:
>
> Ok, heres my final dragon with candle scene, not as good as ken's
> candles but then, i'm obviously not as smart as ken. I'm happy with
> it. Had to throw the checker board in there per ken's request.
>
> -----------------------------------------------------------------
> [Image]
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Steve wrote:
>
> What? No more of POV the magic dragon? I think that secretly
> he's become evryone's favourite character on the net.
>
> By the way the mortar round the bricks looks nicely indented.
>
> Cheers
> Steve
I don't see how anything could be "Nicely" indented.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Steve wrote:
>
> What? No more of POV the magic dragon? I think that secretly
> he's become evryone's favourite character on the net.
no,no - this is the final version of this scene. and he's a Virtual
Urban Dragon.
:)
> By the way the mortar round the bricks looks nicely indented.
Should be, each brick is an object and the mortar is a cube.
(Yes I know i could do it with a normal, but I like this way)
Post a reply to this message
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