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I've rendered a better version for my lab report. Just thought it
*might* slightly interest someone out there.
I just want to point out that in my experiment, twisting the half-circle
lens 30 degrees would cause the light beam to bend 20 degrees. So I
tried it in the scene and it worked. The dark sphere is 0 degrees, and
every other sphere is 10 degrees more off.
Post a reply to this message
Attachments:
Download 'physqqp.jpg' (41 KB)
Preview of image 'physqqp.jpg'
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This is really interesting. Next year when I take AP physics I'll be
able put POV to practical use, Homework :-)
Kyle
Lewis wrote:
>
> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
>
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.
>
> ------------------------------------------------------------------------
> [Image]
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Very cool.
-Nathan
Lewis wrote:
>
> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
>
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.
>
Post a reply to this message
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Nathan Kopp wrote:
>
> Very cool.
Hey, it's all thanks to you!
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Lewis wrote:
> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
>
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.
Cool.
But make the beam red, so that it will look like a laser (thus, not
raising the question about color splitting).
Best,
S.
>
>
> --------------------------------------------------------------------------------
> [Image]
--
----------------------------------------------------------
Steven Pigeon Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca Topics: data compression,
pig### [at] jspumontrealca signal processing,
ste### [at] researchattcom non stationnary signals
and wavelets.
----------------------------------------------------------
http://www.iro.umontreal.ca/~pigeon
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looking good. Hmm, colour spectrum seems perfect :-)
Lewis wrote:
>
> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
>
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.
>
> --------------------------------------------------------------------------------
> [Image]
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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The light beam doesn t only "bend" of 20 degrees
but is also slightly reflected at 120 degrees ;)
-=Nicolas=-
Lewis <ble### [at] netvisionnetil> wrote in message
news:3714D243.D52EF724@netvision.net.il...
> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
>
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.
----------------------------------------------------------------------------
----
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It's NOT a laser. The cylinder on the left is a flash light, with a
piece of plastic blocking it. There is a thin, long, hole in the plastic
which allows a thin beam of *regular* light to go out.
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Lewis wrote:
>
> It's NOT a laser. The cylinder on the left is a flash light, with a
> piece of plastic blocking it. There is a thin, long, hole in the plastic
> which allows a thin beam of *regular* light to go out.
But such a beam would break up into different colours after leaving the
prism. The standard POV can't simulate that. By using a monochromatic
light source such as a laser this wouldn't happen (and the output of POV
would be correct! :-) ).
Marc
--
Marc Schimmler
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I handed in the lab report today, but I would like to know how to
specify a spectrum for the light source (in UVPOV)
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