POV-Ray : Newsgroups : povray.binaries.images : Frost Cubes (36Kb jpeg) Server Time
4 Oct 2024 07:14:34 EDT (-0400)
  Frost Cubes (36Kb jpeg) (Message 1 to 7 of 7)  
From: Andrew Cocker
Subject: Frost Cubes (36Kb jpeg)
Date: 14 Apr 1999 06:18:39
Message: <37145d6f.0@news.povray.org>
Stumbled across this effect by accident. I don't believe that all is well, as for one
thing the reflections are not mirrored as they should be. I basically added an ior of
1.5
to a media using both scattering and emission with boxed and spherical density maps
respectively.

--
----------------------
Andy
------------------------------------------------------------------------------------------
-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk


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Attachments:
Download 'T_01_x.jpg' (37 KB)

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T_01_x.jpg


 

From: Steve
Subject: Re: Frost Cubes (36Kb jpeg)
Date: 14 Apr 1999 09:19:51
Message: <371472AB.7696960E@ndirect.co.uk>
This is good.

You get the feeling that the ice looks old and a bit weathered,
I've never seen anything like it.

Cheers
Steve


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From: Nils Steinkamp
Subject: Re: Frost Cubes (36Kb jpeg)
Date: 14 Apr 1999 10:43:43
Message: <37149b8f.0@news.povray.org>
Hi there !

This is my older version of an frost cube...

> Stumbled across this effect by accident. I don't believe that all is well,
as for one
> thing the reflections are not mirrored as they should be. I basically
added an ior of 1.5
> to a media using both scattering and emission with boxed and spherical
density maps
> respectively.

Nils
web### [at] steinide
http://www.steini.de    only IE and NS version greater/equal 4 !!


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Attachments:
Download 'preEiswuerfel.jpg' (13 KB)

Preview of image 'preEiswuerfel.jpg'
preEiswuerfel.jpg


 

From: Tom Mulder
Subject: Re: Frost Cubes (36Kb jpeg)
Date: 14 Apr 1999 10:56:19
Message: <37149E68.9EE88D24@darkseed.net>
looks nice, can you  post the source of it, i'de like to see it.


> 
> Hi there !
> 
> This is my older version of an frost cube...
> 
[snip]
>  [Image]



-- 
/*
declare {

Tom Mulder	&&	<tom### [at] a1nl>
		&&	<tom### [at] darkseednet>
www.darkseed.net <The Home Linux Cluster>
}
*/


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From: Andrew Cocker
Subject: Re: Frost Cubes (36Kb jpeg)
Date: 14 Apr 1999 17:33:44
Message: <3714fba8.0@news.povray.org>
Tom Mulder <tom### [at] darkseednet> wrote in message news:37149E68.9EE88D24@darkseed.net...
> looks nice, can you  post the source of it, i'de like to see it.

Sorry, I've edited it a good few times since then, and didn't make a backup. However,
here's the basis of each shape.

superellipsoid {
<0.2,0.2>
material {
  texture {
  pigment {
  rgbf 1
  }
  }
    interior { ior 1.05 caustics 1
      media {
      intervals 6
      samples 1,10
      scattering { 1, 2 extinction 1}
      density {
      boxed  turbulence .6
      color_map {
      [0 Black]
      [0.5 Black]
      [1 White]
      }
      }
      scale .7}
    media {
    intervals 6
    samples 1,10
    emission rgb <0,0,.2>
    density {
    spherical
    color_map {
    [0 Black]
    [1 White]
    }
    }
    }
   }
    }
hollow
}

Sorry.....too lazy to indent properly.

Andy.


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From: Spider
Subject: Re: Frost Cubes (36Kb jpeg)
Date: 14 Apr 1999 22:37:28
Message: <371541C2.F0541E94@bahnhof.se>
Hmm, i just came in. it's COLD outside. and you greet me with more ICE?
*sheesh* 



Andrew Cocker wrote:
> 
> Stumbled across this effect by accident. I don't believe that all is well, as for
one
> thing the reflections are not mirrored as they should be. I basically added an ior
of 1.5
> to a media using both scattering and emission with boxed and spherical density maps
> respectively.
> 
> --
> ----------------------
> Andy
>
------------------------------------------------------------------------------------------
> -
> --The Home Of Lunaland--
> --visit my POV-Ray gallery--
> --listen to my music--
> www.acocker.freeserve.co.uk
> 
>  [Image]

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Bob Hughes
Subject: Re: Frost Cubes (36Kb jpeg)
Date: 14 Apr 1999 22:46:20
Message: <371544C0.5076D346@aol.com>
Looks really neat. Too bad you lost the script, I've done that a time or
two due to continuos updating and the overwriting. Those backups serve a
purpose only once each time. It is a good habit to save to a different
filename when a good new effect, texture, or model is found. I have
plenty of these. Got to watch out for the "tweak and lose" syndrome.
Careful out there everyone.
I have an ice cube I was trying this past winter that sounds as if it
has some similarities to yours, though not very good really and
certainly not a great looking effect as this is.


Andrew Cocker wrote:
> 
> Tom Mulder <tom### [at] darkseednet> wrote in message
news:37149E68.9EE88D24@darkseed.net...
> > looks nice, can you  post the source of it, i'de like to see it.
> 
> Sorry, I've edited it a good few times since then, and didn't make a backup.
However,
> here's the basis of each shape.
> 
> superellipsoid {
> <0.2,0.2>
> material {
>   texture {
>   pigment {
>   rgbf 1
>   }
>   }
>     interior { ior 1.05 caustics 1
>       media {
>       intervals 6
>       samples 1,10
>       scattering { 1, 2 extinction 1}
>       density {
>       boxed  turbulence .6
>       color_map {
>       [0 Black]
>       [0.5 Black]
>       [1 White]
>       }
>       }
>       scale .7}
>     media {
>     intervals 6
>     samples 1,10
>     emission rgb <0,0,.2>
>     density {
>     spherical
>     color_map {
>     [0 Black]
>     [1 White]
>     }
>     }
>     }
>    }
>     }
> hollow
> }
> 
> Sorry.....too lazy to indent properly.
> 
> Andy.

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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