|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Stumbled across this effect by accident. I don't believe that all is well, as for one
thing the reflections are not mirrored as they should be. I basically added an ior of
1.5
to a media using both scattering and emission with boxed and spherical density maps
respectively.
--
----------------------
Andy
------------------------------------------------------------------------------------------
-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk
Post a reply to this message
Attachments:
Download 'T_01_x.jpg' (37 KB)
Preview of image 'T_01_x.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This is good.
You get the feeling that the ice looks old and a bit weathered,
I've never seen anything like it.
Cheers
Steve
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi there !
This is my older version of an frost cube...
> Stumbled across this effect by accident. I don't believe that all is well,
as for one
> thing the reflections are not mirrored as they should be. I basically
added an ior of 1.5
> to a media using both scattering and emission with boxed and spherical
density maps
> respectively.
Nils
web### [at] steinide
http://www.steini.de only IE and NS version greater/equal 4 !!
Post a reply to this message
Attachments:
Download 'preEiswuerfel.jpg' (13 KB)
Preview of image 'preEiswuerfel.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
looks nice, can you post the source of it, i'de like to see it.
>
> Hi there !
>
> This is my older version of an frost cube...
>
[snip]
> [Image]
--
/*
declare {
Tom Mulder && <tom### [at] a1nl>
&& <tom### [at] darkseednet>
www.darkseed.net <The Home Linux Cluster>
}
*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Tom Mulder <tom### [at] darkseednet> wrote in message news:37149E68.9EE88D24@darkseed.net...
> looks nice, can you post the source of it, i'de like to see it.
Sorry, I've edited it a good few times since then, and didn't make a backup. However,
here's the basis of each shape.
superellipsoid {
<0.2,0.2>
material {
texture {
pigment {
rgbf 1
}
}
interior { ior 1.05 caustics 1
media {
intervals 6
samples 1,10
scattering { 1, 2 extinction 1}
density {
boxed turbulence .6
color_map {
[0 Black]
[0.5 Black]
[1 White]
}
}
scale .7}
media {
intervals 6
samples 1,10
emission rgb <0,0,.2>
density {
spherical
color_map {
[0 Black]
[1 White]
}
}
}
}
}
hollow
}
Sorry.....too lazy to indent properly.
Andy.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hmm, i just came in. it's COLD outside. and you greet me with more ICE?
*sheesh*
Andrew Cocker wrote:
>
> Stumbled across this effect by accident. I don't believe that all is well, as for
one
> thing the reflections are not mirrored as they should be. I basically added an ior
of 1.5
> to a media using both scattering and emission with boxed and spherical density maps
> respectively.
>
> --
> ----------------------
> Andy
>
------------------------------------------------------------------------------------------
> -
> --The Home Of Lunaland--
> --visit my POV-Ray gallery--
> --listen to my music--
> www.acocker.freeserve.co.uk
>
> [Image]
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Looks really neat. Too bad you lost the script, I've done that a time or
two due to continuos updating and the overwriting. Those backups serve a
purpose only once each time. It is a good habit to save to a different
filename when a good new effect, texture, or model is found. I have
plenty of these. Got to watch out for the "tweak and lose" syndrome.
Careful out there everyone.
I have an ice cube I was trying this past winter that sounds as if it
has some similarities to yours, though not very good really and
certainly not a great looking effect as this is.
Andrew Cocker wrote:
>
> Tom Mulder <tom### [at] darkseednet> wrote in message
news:37149E68.9EE88D24@darkseed.net...
> > looks nice, can you post the source of it, i'de like to see it.
>
> Sorry, I've edited it a good few times since then, and didn't make a backup.
However,
> here's the basis of each shape.
>
> superellipsoid {
> <0.2,0.2>
> material {
> texture {
> pigment {
> rgbf 1
> }
> }
> interior { ior 1.05 caustics 1
> media {
> intervals 6
> samples 1,10
> scattering { 1, 2 extinction 1}
> density {
> boxed turbulence .6
> color_map {
> [0 Black]
> [0.5 Black]
> [1 White]
> }
> }
> scale .7}
> media {
> intervals 6
> samples 1,10
> emission rgb <0,0,.2>
> density {
> spherical
> color_map {
> [0 Black]
> [1 White]
> }
> }
> }
> }
> }
> hollow
> }
>
> Sorry.....too lazy to indent properly.
>
> Andy.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |