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I had to do an experiments in my physics class a few months back. That
was before Nathan Kopp's patch came out and as this experiment is about
refraction/reflection, I couldn't simulate it in pov. However, thanks to
Nathan (thanks, Nathan) I have been able to reproduce the exact
experiment using POV!
This image took 7 minutes to render, and was done with some basic help
from Moray for the objects and textures.
Post a reply to this message
Attachments:
Download 'physqqp.jpg' (25 KB)
Preview of image 'physqqp.jpg'
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Lewis wrote:
>
> I had to do an experiments in my physics class a few months back. That
> was before Nathan Kopp's patch came out and as this experiment is about
> refraction/reflection, I couldn't simulate it in pov. However, thanks to
> Nathan (thanks, Nathan) I have been able to reproduce the exact
> experiment using POV!
>
> This image took 7 minutes to render, and was done with some basic help
> from Moray for the objects and textures.
Proving that pov has the potential to do more than just make
pretty pictures of space ships.
Enter the era of scientific visualazation.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Why couldn't you do this without the patch?
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I don't know what grade you're in, but if I were you, I'd print it out
and show it to my teacher. Probably get some Extra Credit :-)
Kyle
Lewis wrote:
>
> I had to do an experiments in my physics class a few months back. That
> was before Nathan Kopp's patch came out and as this experiment is about
> refraction/reflection, I couldn't simulate it in pov. However, thanks to
> Nathan (thanks, Nathan) I have been able to reproduce the exact
> experiment using POV!
>
> This image took 7 minutes to render, and was done with some basic help
> from Moray for the objects and textures.
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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I'd like a few of those extra-credit points. ;-)
Actually, I am getting a grade for this project (since I'm doing it as
a directed study for my CS degree).
-Nathan
Kyle wrote:
>
> I don't know what grade you're in, but if I were you, I'd print it out
> and show it to my teacher. Probably get some Extra Credit :-)
>
> Kyle
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How? The light is perturbed according to the refraction of the glass
half-moon and is actually going "through" AND reflecting off of it
instead of just casting a shadow and fake caustic as unpatched POV-Ray
does. Notice the perpendicular light artifacts either side the glass.
Steven Jones wrote:
>
> Why couldn't you do this without the patch?
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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Hi Lewis,
I've been playing with this patch for a few days now, but it hadn't
occured to me to use it quite this way ...
Anyhow, there is one extra level of refinement you can use with
Nathan's patch - chromatic dispersion of the light. I've attached a
quick render with similar geometries to your picture, but with the light
source set up with a colour spectrum and dispersion on the half
cylinder.
The code for setting up the light source colour spectrum is still a
little experimental, but I could post it if there is any interest.
Bye for now,
Mike Andrews.
Lewis wrote:
>
> I had to do an experiments in my physics class a few months back. That
> was before Nathan Kopp's patch came out and as this experiment is about
> refraction/reflection, I couldn't simulate it in pov. However, thanks to
> Nathan (thanks, Nathan) I have been able to reproduce the exact
> experiment using POV!
>
> This image took 7 minutes to render, and was done with some basic help
> from Moray for the objects and textures.
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
Attachments:
Download 'photon2.jpg' (16 KB)
Preview of image 'photon2.jpg'
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Mike
It looks as though there might be light come out of that semi
cylinder object, have you tryed putting a solid object above this
object to see if that is actually happening.
Steve
Michael Andrews wrote:
>
> Hi Lewis,
> I've been playing with this patch for a few days now, but it hadn't
> occured to me to use it quite this way ...
>
> Anyhow, there is one extra level of refinement you can use with
> Nathan's patch - chromatic dispersion of the light. I've attached a
> quick render with similar geometries to your picture, but with the light
> source set up with a colour spectrum and dispersion on the half
> cylinder.
>
> The code for setting up the light source colour spectrum is still a
> little experimental, but I could post it if there is any interest.
>
> Bye for now,
> Mike Andrews.
>
> Lewis wrote:
> >
> > I had to do an experiments in my physics class a few months back. That
> > was before Nathan Kopp's patch came out and as this experiment is about
> > refraction/reflection, I couldn't simulate it in pov. However, thanks to
> > Nathan (thanks, Nathan) I have been able to reproduce the exact
> > experiment using POV!
> >
> > This image took 7 minutes to render, and was done with some basic help
> > from Moray for the objects and textures.
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> -----------------------------------------------------------------
> [Image]
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