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Hi,
whilst preparing to work on an object for an ongoing project, I stated to
set up the scene and somehow slipped into an experiment with light and
scattering media. The attached is the result.
3x Spot light
1x point light
9x reflective/specular torus
1x scattering media enclosed in a sphere (camera is inside the sphere)
approx 32 hours to trace full size version (1600x1200 jpeg at
http://freespace.virgin.net/justin.whitton/images/pov_full/cage_light.jpg
126KB)
Justin
__
jus### [at] bigfootcom
http://www.bigfoot.com/~justin.whitton
or http://freespace.virgin.net/justin.whitton
Post a reply to this message
Attachments:
Download 'cage_light.jpg' (25 KB)
Preview of image 'cage_light.jpg'
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physchadelic man! My media trials usually screw up. I'm glad to see
someone is having good luck with it...*sigh*
:-)
Kyle
Justin Whitton wrote:
>
> Hi,
>
> whilst preparing to work on an object for an ongoing project, I stated to
> set up the scene and somehow slipped into an experiment with light and
> scattering media. The attached is the result.
>
> 3x Spot light
> 1x point light
> 9x reflective/specular torus
> 1x scattering media enclosed in a sphere (camera is inside the sphere)
>
> approx 32 hours to trace full size version (1600x1200 jpeg at
> http://freespace.virgin.net/justin.whitton/images/pov_full/cage_light.jpg
> 126KB)
>
> Justin
> __
> jus### [at] bigfootcom
> http://www.bigfoot.com/~justin.whitton
> or http://freespace.virgin.net/justin.whitton
>
> [Image]
Post a reply to this message
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That is the finest scattering media I think I've ever seen.
Justin Whitton wrote:
>
> Hi,
>
> whilst preparing to work on an object for an ongoing project, I stated to
> set up the scene and somehow slipped into an experiment with light and
> scattering media. The attached is the result.
>
> 3x Spot light
> 1x point light
> 9x reflective/specular torus
> 1x scattering media enclosed in a sphere (camera is inside the sphere)
>
> approx 32 hours to trace full size version (1600x1200 jpeg at
> http://freespace.virgin.net/justin.whitton/images/pov_full/cage_light.jpg
> 126KB)
>
> Justin
> __
> jus### [at] bigfootcom
> http://www.bigfoot.com/~justin.whitton
> or http://freespace.virgin.net/justin.whitton
>
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
Post a reply to this message
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Very beautiful. I'm surprised no-one has asked for the code to this one, especially
with
regard to the media settings.
So,....any chance of seeing the code to this one, especially with regard to the media
settings?
I thankyou.
----------------------
Andy
------------------------------------------------------------------------------------------
-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk
Justin Whitton <jus### [at] bigfootcom> wrote in message
news:371277f9.0@news.povray.org...
> Hi,
>
> whilst preparing to work on an object for an ongoing project, I stated to
> set up the scene and somehow slipped into an experiment with light and
> scattering media. The attached is the result.
>
> 3x Spot light
> 1x point light
> 9x reflective/specular torus
> 1x scattering media enclosed in a sphere (camera is inside the sphere)
>
> approx 32 hours to trace full size version (1600x1200 jpeg at
> http://freespace.virgin.net/justin.whitton/images/pov_full/cage_light.jpg
> 126KB)
>
> Justin
> __
> jus### [at] bigfootcom
> http://www.bigfoot.com/~justin.whitton
> or http://freespace.virgin.net/justin.whitton
>
>
>
>
>
Post a reply to this message
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Andrew Cocker wrote in message <37137971.0@news.povray.org>...
>Very beautiful. I'm surprised no-one has asked for the code to this one,
especially with
>regard to the media settings.
>
>So,....any chance of seeing the code to this one, especially with regard to
the media
>settings?
>
>I thankyou.
>
>----------------------
>Andy
Here's the source, nothing special (quick=0 for the final render). The
picture was rendered with the settings +am2 +r3 +a0.1 +w1600 +h1200 and then
shrunk to 512x384 for posting to this group and my web site. The full size
image is on my site (as a jpeg), and if anyone wants the full 1600x1200 png
file, just ask. (Mind you it's 1.8MB).
sphere {
0, 20*m
texture {
pigment {
rgbf 1
}
}
hollow
interior {
media {
#if (quick = 1)
intervals 50
samples 2,10
variance 1/64
confidence (1-2/10)
#else
intervals 100
samples 2,10
variance 1.256
confidence (1-1/100)
#end
scattering { 1, 1/10 }
density {
bozo
}
}
}
rotate y*(clock*360)
}
Before anyone asks, the setting of variance 1.256 is a typo in the source
(not in this post), but it seams to work :-)
Justin
__
jus### [at] bigfootcom
http://www.bigfoot.com/~justin.whitton
or http://freespace.virgin.net/justin.whitton
Post a reply to this message
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