POV-Ray : Newsgroups : povray.binaries.images : Physics experiment...using POV! Server Time
4 Oct 2024 05:22:19 EDT (-0400)
  Physics experiment...using POV! (Message 1 to 8 of 8)  
From: Lewis
Subject: Physics experiment...using POV!
Date: 12 Apr 1999 17:19:42
Message: <37125548.8098F210@netvision.net.il>
I had to do an experiments in my physics class a few months back. That
was before Nathan Kopp's patch came out and as this experiment is about
refraction/reflection, I couldn't simulate it in pov. However, thanks to
Nathan (thanks, Nathan) I have been able to reproduce the exact
experiment using POV!

This image took 7 minutes to render, and was done with some basic help
from Moray for the objects and textures.


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Attachments:
Download 'physqqp.jpg' (25 KB)

Preview of image 'physqqp.jpg'
physqqp.jpg


 

From: Ken
Subject: Re: Physics experiment...using POV!
Date: 12 Apr 1999 17:46:48
Message: <3712590F.FBFC5F29@pacbell.net>
Lewis wrote:
> 
> I had to do an experiments in my physics class a few months back. That
> was before Nathan Kopp's patch came out and as this experiment is about
> refraction/reflection, I couldn't simulate it in pov. However, thanks to
> Nathan (thanks, Nathan) I have been able to reproduce the exact
> experiment using POV!
> 
> This image took 7 minutes to render, and was done with some basic help
> from Moray for the objects and textures.

  Proving that pov has the potential to do more than just make
pretty pictures of space ships.

Enter the era of scientific visualazation.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Steven Jones
Subject: Re: Physics experiment...using POV!
Date: 12 Apr 1999 18:49:22
Message: <37126A58.10D33B2C@tsn.cc>
Why couldn't you do this without the patch?


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From: Kyle
Subject: Re: Physics experiment...using POV!
Date: 12 Apr 1999 21:35:43
Message: <3712910B.5C4E6FAE@geocities.com>
I don't know what grade you're in, but if I were you, I'd print it out
and show it to my teacher.  Probably get some Extra Credit :-)

		Kyle


Lewis wrote:
> 
> I had to do an experiments in my physics class a few months back. That
> was before Nathan Kopp's patch came out and as this experiment is about
> refraction/reflection, I couldn't simulate it in pov. However, thanks to
> Nathan (thanks, Nathan) I have been able to reproduce the exact
> experiment using POV!
> 
> This image took 7 minutes to render, and was done with some basic help
> from Moray for the objects and textures.
> 
>   ------------------------------------------------------------------------
>  [Image]


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From: Nathan Kopp
Subject: Re: Physics experiment...using POV!
Date: 13 Apr 1999 01:25:59
Message: <3712C686.FAA4F5A@Kopp.com>
I'd like a few of those extra-credit points.  ;-)

Actually, I am getting a grade for this project (since I'm doing it as
a directed study for my CS degree).

-Nathan

Kyle wrote:
> 
> I don't know what grade you're in, but if I were you, I'd print it out
> and show it to my teacher.  Probably get some Extra Credit :-)
> 
>                 Kyle


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From: Bob Hughes
Subject: Re: Physics experiment...using POV!
Date: 13 Apr 1999 01:27:52
Message: <3712C79B.6B4B7D3C@aol.com>
How? The light is perturbed according to the refraction of the glass
half-moon and is actually going "through" AND reflecting off of it
instead of just casting a shadow and fake caustic as unpatched POV-Ray
does. Notice the perpendicular light artifacts either side the glass.


Steven Jones wrote:
> 
> Why couldn't you do this without the patch?

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: Michael Andrews
Subject: Re: Physics experiment...using POV!
Date: 13 Apr 1999 14:35:22
Message: <37137FB5.B57A6184@remove-this.reading.ac.uk>
Hi Lewis,
	I've been playing with this patch for a few days now, but it hadn't
occured to me to use it quite this way ...

	Anyhow, there is one extra level of refinement you can use with
Nathan's patch - chromatic dispersion of the light. I've attached a
quick render with similar geometries to your picture, but with the light
source set up with a colour spectrum and dispersion on the half
cylinder.

	The code for setting up the light source colour spectrum is still a
little experimental, but I could post it if there is any interest.

	Bye for now,
		Mike Andrews.

Lewis wrote:
> 
> I had to do an experiments in my physics class a few months back. That
> was before Nathan Kopp's patch came out and as this experiment is about
> refraction/reflection, I couldn't simulate it in pov. However, thanks to
> Nathan (thanks, Nathan) I have been able to reproduce the exact
> experiment using POV!
> 
> This image took 7 minutes to render, and was done with some basic help
> from Moray for the objects and textures.
> 
>   ------------------------------------------------------------------------
>  [Image]


Post a reply to this message


Attachments:
Download 'photon2.jpg' (16 KB)

Preview of image 'photon2.jpg'
photon2.jpg


 

From: Steve
Subject: Re: Physics experiment...using POV!
Date: 13 Apr 1999 20:04:53
Message: <3713C433.CADEF77@ndirect.co.uk>
Mike 

It looks as though there might be light come out of that semi
cylinder object, have you tryed putting a solid object above this
object to see if that is actually happening.

Steve

Michael Andrews wrote:
> 
> Hi Lewis,
>         I've been playing with this patch for a few days now, but it hadn't
> occured to me to use it quite this way ...
> 
>         Anyhow, there is one extra level of refinement you can use with
> Nathan's patch - chromatic dispersion of the light. I've attached a
> quick render with similar geometries to your picture, but with the light
> source set up with a colour spectrum and dispersion on the half
> cylinder.
> 
>         The code for setting up the light source colour spectrum is still a
> little experimental, but I could post it if there is any interest.
> 
>         Bye for now,
>                 Mike Andrews.
> 
> Lewis wrote:
> >
> > I had to do an experiments in my physics class a few months back. That
> > was before Nathan Kopp's patch came out and as this experiment is about
> > refraction/reflection, I couldn't simulate it in pov. However, thanks to
> > Nathan (thanks, Nathan) I have been able to reproduce the exact
> > experiment using POV!
> >
> > This image took 7 minutes to render, and was done with some basic help
> > from Moray for the objects and textures.
> >
> >   ------------------------------------------------------------------------
> >  [Image]
> 
>   -----------------------------------------------------------------
>  [Image]


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