POV-Ray : Newsgroups : povray.binaries.images : mountain (pre)view ~65K Server Time
4 Oct 2024 09:16:49 EDT (-0400)
  mountain (pre)view ~65K (Message 1 to 6 of 6)  
From: Abe
Subject: mountain (pre)view ~65K
Date: 12 Apr 1999 13:28:49
Message: <37121F47.429B4753@atmos.albany.edu>
This is really just a piece of a scene which is not finished yet. However, I'm
posting it here because a. it is an excercise entirely in non-patched POV (hf
generation, slope dependent textures, etc) and b. it is the first time that I
feel I'm at least headed in the right direction for decent terrain textures. 

At any rate, I welcome comments and suggestions.

Abe


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From: Abe
Subject: Re: mountain (pre)view ~65K
Date: 12 Apr 1999 13:30:25
Message: <37121FA6.7785C04E@atmos.albany.edu>
Abe wrote:
> 
> This is really just a piece of a scene which is not finished yet. However, I'm
> posting it here because a. it is an excercise entirely in non-patched POV (hf
> generation, slope dependent textures, etc) and b. it is the first time that I
> feel I'm at least headed in the right direction for decent terrain textures.
> 
> At any rate, I welcome comments and suggestions.
> 
> Abe


...and Abe also forgot to include:


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Attachments:
Download '.dat' (46 KB) Download 'hftest.jpg' (18 KB)

Preview of image 'hftest.jpg'
hftest.jpg


 

From: Bugs74
Subject: Re: mountain (pre)view ~65K
Date: 12 Apr 1999 14:21:50
Message: <37122bae.0@news.povray.org>
Cool... Are you gonna post the source code soon?
Very nice!!!!

Bugs74


Abe heeft geschreven in bericht <37121FA6.7785C04E@atmos.albany.edu>...
>Abe wrote:
>>
>> This is really just a piece of a scene which is not finished yet.
However, I'm
>> posting it here because a. it is an excercise entirely in non-patched POV
(hf
>> generation, slope dependent textures, etc) and b. it is the first time
that I
>> feel I'm at least headed in the right direction for decent terrain
textures.
>>
>> At any rate, I welcome comments and suggestions.
>>
>> Abe
>
>
>...and Abe also forgot to include:


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From: Kyle
Subject: Re: mountain (pre)view ~65K
Date: 12 Apr 1999 16:21:36
Message: <37124767.CBAC09A0@geocities.com>
Wow, that's awesome. The most realistic terrain I've seen yet,
personally.  I'd LOVE to see the finished product.  Do you think you'll
be offering up the texture source?  Just curious, what else are you
thinking of adding?  

		Kyle

Abe wrote:
> 
> Abe wrote:
> >
> > This is really just a piece of a scene which is not finished yet. However, I'm
> > posting it here because a. it is an excercise entirely in non-patched POV (hf
> > generation, slope dependent textures, etc) and b. it is the first time that I
> > feel I'm at least headed in the right direction for decent terrain textures.
> >
> > At any rate, I welcome comments and suggestions.
> >
> > Abe
> 
> ...and Abe also forgot to include:
> 
>  [Image]


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From: Josh English
Subject: Re: mountain (pre)view ~65K
Date: 12 Apr 1999 17:13:50
Message: <371253CA.9AC89655@spiritone.com>
This is incredibly good. I don't know how you did it, but I'd like to see the source
code for it. Teh texture is amazing and the sky is accurate, just add a few good
media clouds and I'd say you're done...

Josh English
eng### [at] spiritonecom

Abe wrote:

> Abe wrote:
> >
> > This is really just a piece of a scene which is not finished yet. However, I'm
> > posting it here because a. it is an excercise entirely in non-patched POV (hf
> > generation, slope dependent textures, etc) and b. it is the first time that I
> > feel I'm at least headed in the right direction for decent terrain textures.
> >
> > At any rate, I welcome comments and suggestions.
> >
> > Abe
>
> ...and Abe also forgot to include:
>
>  [Image]


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From: Steve
Subject: Re: mountain (pre)view ~65K
Date: 12 Apr 1999 18:50:04
Message: <37124920.1825AD1@ndirect.co.uk>
I really like it, even the sky seems to have a sense of realism
about it.

Cheers
Steve

Abe wrote:
> 
> Abe wrote:
> >
> > This is really just a piece of a scene which is not finished yet. However, I'm
> > posting it here because a. it is an excercise entirely in non-patched POV (hf
> > generation, slope dependent textures, etc) and b. it is the first time that I
> > feel I'm at least headed in the right direction for decent terrain textures.
> >
> > At any rate, I welcome comments and suggestions.
> >
> > Abe
> 
> ...and Abe also forgot to include:
> 
>  [Image]


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