POV-Ray : Newsgroups : povray.binaries.images : Blob_Man.inc Examples (35K) Server Time
4 Oct 2024 11:19:16 EDT (-0400)
  Blob_Man.inc Examples (35K) (Message 1 to 8 of 8)  
From: Peter Houston
Subject: Blob_Man.inc Examples (35K)
Date: 8 Apr 1999 07:25:33
Message: <370c841d.0@news.povray.org>
Here are some more examples of figures created by the Blob_Man.inc file that
I created from the code of Govert Zoethout found at
http://victorian.fortunecity.com/dada/507/ in his U and H images, I have
modified the macros to add legs, hands, and poseability <sp>.

I'll post the include file when it's cleaned up.

Regards,

Peter H.


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Attachments:
Download 'Blob_Men.jpg' (33 KB)

Preview of image 'Blob_Men.jpg'
Blob_Men.jpg


 

From: Ken
Subject: Re: Blob_Man.inc Examples (35K)
Date: 8 Apr 1999 07:38:20
Message: <370C85E6.52FE93C3@pacbell.net>
Peter Houston wrote:
> 
> Here are some more examples of figures created by the Blob_Man.inc file that
> I created from the code of Govert Zoethout found at
> http://victorian.fortunecity.com/dada/507/ in his U and H images, I have
> modified the macros to add legs, hands, and poseability <sp>.
> 
> I'll post the include file when it's cleaned up.
> 
> Regards,
> 
> Peter H.

 Looks like someone has finaly learned to control the new feature.
It's about time. I did notice though that the way you have the
figures legs terminated in stumps you are really de-feet-ing their
usefulness. Sorry had to, couldn't have stopped myself if I had tried,
someone had to say it, might as well been me as anyone else.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Robert J Becraft
Subject: Re: Blob_Man.inc Examples (35K)
Date: 8 Apr 1999 08:45:01
Message: <370C96CB.CF7A8956@aol.com>
If you use cones instead of cylinders, their arms and legs will look more
tapered and realistic.  The only difference between cones and cylinders is the
additional radius.

A little bit more hair and some blue tatoos on these guys and I can use them for
"picts" and make up a "romans" vs "picts" pic.

Regards,
Robert J Becraft
aka cas### [at] aolcom

Peter Houston wrote:

> Here are some more examples of figures created by the Blob_Man.inc file that
> I created from the code of Govert Zoethout found at
> http://victorian.fortunecity.com/dada/507/ in his U and H images, I have
> modified the macros to add legs, hands, and poseability <sp>.
>
> I'll post the include file when it's cleaned up.
>
> Regards,
>
> Peter H.
>
>  [Image]


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From: Ph Gibone
Subject: Re: Blob_Man.inc Examples (35K)
Date: 8 Apr 1999 11:56:57
Message: <370cc3b9.0@news.povray.org>
>I'll post the include file when it's cleaned up.
>
I can hardly wait for it

Philippe


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From: Bob Hughes
Subject: Re: Blob_Man.inc Examples (35K)
Date: 8 Apr 1999 14:27:33
Message: <370CE6E5.F381563F@aol.com>
Proving to be very versatile. The unisex appearance is bugging me
though, anyone going to reshape those torsos into their respective
genders?
As is I fear you are just trying to frighten young squire Mike Tyler
when he checks in next time.
Oh yeah, <g>


Peter Houston wrote:
> 
> Here are some more examples of figures created by the Blob_Man.inc file that
> I created from the code of Govert Zoethout found at
> http://victorian.fortunecity.com/dada/507/ in his U and H images, I have
> modified the macros to add legs, hands, and poseability <sp>.
> 
> I'll post the include file when it's cleaned up.
> 
> Regards,
> 
> Peter H.
> 
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: Ph Gibone
Subject: Re: Blob_Man.inc Examples (35K)
Date: 8 Apr 1999 14:58:23
Message: <370cee3f.0@news.povray.org>

>Proving to be very versatile. The unisex appearance is bugging me
>though, anyone going to reshape those torsos into their respective
>genders?
Torsos ? only ?


>As is I fear you are just trying to frighten young squire Mike Tyler
>when he checks in next time.
That, nobody wants

Philippe


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From: Thomas Lake
Subject: Re: Blob_Man.inc Examples (35K)
Date: 8 Apr 1999 15:09:12
Message: <370CF1CE.1938427@home.com>
Nicely Done! I have always wanted to model humans/faces/animals with blobs but
never had the patience. One thing though I think they would look better if you
scaled down some of the chests, it sort of looks like their rib cage's are
pooping out. I really like the abbs though, realistic!

Peter Houston wrote:

> Here are some more examples of figures created by the Blob_Man.inc file that
> I created from the code of Govert Zoethout found at
> http://victorian.fortunecity.com/dada/507/ in his U and H images, I have
> modified the macros to add legs, hands, and poseability <sp>.
>
> I'll post the include file when it's cleaned up.
>
> Regards,
>
> Peter H.
>
>  [Image]


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From: Spider
Subject: Re: Blob_Man.inc Examples (35K)
Date: 8 Apr 1999 16:05:57
Message: <370E4C85.10D2D81B@bahnhof.se>
They look all good :-)
I'll try to find a scene where I can use them :-)

Peter Houston wrote:
> 
> Here are some more examples of figures created by the Blob_Man.inc file that
> I created from the code of Govert Zoethout found at
> http://victorian.fortunecity.com/dada/507/ in his U and H images, I have
> modified the macros to add legs, hands, and poseability <sp>.
> 
> I'll post the include file when it's cleaned up.
> 
> Regards,
> 
> Peter H.
> 
>  [Image]

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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