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Yep, done them. And for some reason they aren't near as easy for me to
keep focused on. All the movement going on, you know. Another very real
problem is the "static" caused by the pixels rendered for the two
separate viewpoints, it's very much like the 'jitter' or 'crand' keyword
being used in a regular animation. I don't see any solution to this
aside from using pigments only without any complex texturing anyway.
Noam Lewis wrote:
>
> Oh, and I forgot to mension my other idea: 3D ANIMATIONS!
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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Yeah, the animated SIS/SIRDS can be neat, though the only ones I've seen
so far weren't much for some reason. Just bouncing balls and such. Too
bad you can't get a poster of one though :(
Lance Birch wrote:
>
> Have you tried it with SISs? (aka Autostereograms?) VERY COOL!!! :-)
>
> --
> Lance.
>
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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The fact is, I did do this, and I was able to "see" them just as easily.
However, it wasn't as cool as stills for some reason. Maybe i'll think
of a different animation, watch out...
Bob Hughes wrote:
>
> Yep, done them. And for some reason they aren't near as easy for me to
> keep focused on. All the movement going on, you know. Another very real
> problem is the "static" caused by the pixels rendered for the two
> separate viewpoints, it's very much like the 'jitter' or 'crand' keyword
> being used in a regular animation. I don't see any solution to this
> aside from using pigments only without any complex texturing anyway.
>
> Noam Lewis wrote:
> >
> > Oh, and I forgot to mension my other idea: 3D ANIMATIONS!
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto:inv### [at] aolcom?Subject=PoV-News
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