POV-Ray : Newsgroups : povray.binaries.images : Second Post Server Time
4 Oct 2024 11:18:14 EDT (-0400)
  Second Post (Message 1 to 4 of 4)  
From: Thomas Lake
Subject: Second Post
Date: 5 Apr 1999 20:33:36
Message: <37094970.AD29AD2D@home.com>
Hi again

I didn't expect my first post to receive much notice but since it did
I'll post a second image. Again this was modeled in Moray, except for
the twisted coloured class pieces in the marbles those were modeled in
Rhino. Yes I know they could have been done using a bezier patch but hay
I just love Rhino:-) Also I guess the image would look even better using
the photon patch but I thought well do I really want to add the photon
patch when the original image took 7 days to render?? Besides I haven't
downloaded it yet and I no longer work with the pov-code as much any
more, guess I should.

http://www.geocities.com/~thomaslake/


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Attachments:
Download 'marbles_new.jpg' (27 KB)

Preview of image 'marbles_new.jpg'
marbles_new.jpg


 

From: Margus Ramst
Subject: Re: Second Post
Date: 5 Apr 1999 21:08:37
Message: <37095085.0@news.povray.org>
Cool. I like the ground texture. Photon mapping probably wouldn't increase
render times too much (give/take a day, but with your timescale, who cares
:) However, I don't think this image really needs it.

Margus

Thomas Lake wrote in message <37094970.AD29AD2D@home.com>...
>Hi again
>
>I didn't expect my first post to receive much notice but since it did
>I'll post a second image. Again this was modeled in Moray, except for
>the twisted coloured class pieces in the marbles those were modeled in
>Rhino. Yes I know they could have been done using a bezier patch but hay
>I just love Rhino:-) Also I guess the image would look even better using
>the photon patch but I thought well do I really want to add the photon
>patch when the original image took 7 days to render?? Besides I haven't
>downloaded it yet and I no longer work with the pov-code as much any
>more, guess I should.
>
>http://www.geocities.com/~thomaslake/
>


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From: Anthony Bennett
Subject: Re: Second Post
Date: 5 Apr 1999 22:26:31
Message: <3709533F.8692762B@panama.phoenix.net>
That is just too excessively realistic. Please don't post photographs... and
blurring them won't fool us. We are raytracing here.

Just kidding. Great work! =)


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From: Nathan Kopp
Subject: Re: Second Post
Date: 5 Apr 1999 23:53:18
Message: <3709766A.AA008E64@Kopp.com>
Great image!  Very realistic.

(watch out if you add photon mapping, though.. the current release of uvpov
is my personal very-experimental compile and doesn't treat layered textures
the same as the official version of POV.)  As someone else mentioned, photon
mapping shouldn't add to much to your render time.

-Nathan

Thomas Lake wrote:
> 
> Hi again
> 
> I didn't expect my first post to receive much notice but since it did
> I'll post a second image. Again this was modeled in Moray, except for
> the twisted coloured class pieces in the marbles those were modeled in
> Rhino. Yes I know they could have been done using a bezier patch but hay
> I just love Rhino:-) Also I guess the image would look even better using
> the photon patch but I thought well do I really want to add the photon
> patch when the original image took 7 days to render?? Besides I haven't
> downloaded it yet and I no longer work with the pov-code as much any
> more, guess I should.
> 
> http://www.geocities.com/~thomaslake/
> 
>   -------------------------------------------------------------------------------
>  [Image]


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