POV-Ray : Newsgroups : povray.binaries.images : parsing time vs. image output size Server Time
4 Oct 2024 13:11:39 EDT (-0400)
  parsing time vs. image output size (Message 1 to 3 of 3)  
From: Josh English
Subject: parsing time vs. image output size
Date: 2 Apr 1999 10:39:10
Message: <3704E503.95394F18@spiritone.com>
I was wondering if a scene took longer to parse if the scene output size
was larger... I can tell that it is during parsing that the memory usage
peaks, and during rendering it doesn't use that much memory, but I was
just wondering.  The scene I'm working on for the IRTC is taking a long
time to parse and when I assigned 50000 k of RAM to the application it
filled the bar almost completely (Yes, this is on a Mac) Fortunately I
can assign up to 110000 of RAM to the application right now, but I know
the scene will get more complicated with more objects.

Josh English
eng### [at] spiritonecom


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From: Bob Hughes
Subject: Re: parsing time vs. image output size
Date: 2 Apr 1999 18:08:19
Message: <37054DC5.F4481601@aol.com>
I believe what you are seeing in the way of more memory usage with
larger images is the fact that more of the scene gets "seen".
This is why a small render goes so fast by comparison. There isn't as
much visible in the way of modeled objects or textures to put a ray to.
A large image is going to allow the rays to increase exponentially in
order to trace all the visible areas.
At least that's my own awkward explanation.


Josh English wrote:
> 
> I was wondering if a scene took longer to parse if the scene output size
> was larger... I can tell that it is during parsing that the memory usage
> peaks, and during rendering it doesn't use that much memory, but I was
> just wondering.  The scene I'm working on for the IRTC is taking a long
> time to parse and when I assigned 50000 k of RAM to the application it
> filled the bar almost completely (Yes, this is on a Mac) Fortunately I
> can assign up to 110000 of RAM to the application right now, but I know
> the scene will get more complicated with more objects.
> 
> Josh English
> eng### [at] spiritonecom

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: Spider
Subject: Re: parsing time vs. image output size
Date: 4 Apr 1999 14:44:01
Message: <370736BA.E99E83D7@bahnhof.se>
No, a larger image shouldn't increase the parsing-time.

in the parsing, the #while loops are the thing that takes time(and recursion),
and theese aren't affected by a larger image size. so the parsing time shouldn't
be affected by the output image.


Josh English wrote:
> 
> I was wondering if a scene took longer to parse if the scene output size
> was larger... I can tell that it is during parsing that the memory usage
> peaks, and during rendering it doesn't use that much memory, but I was
> just wondering.  The scene I'm working on for the IRTC is taking a long
> time to parse and when I assigned 50000 k of RAM to the application it
> filled the bar almost completely (Yes, this is on a Mac) Fortunately I
> can assign up to 110000 of RAM to the application right now, but I know
> the scene will get more complicated with more objects.
> 
> Josh English
> eng### [at] spiritonecom

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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