POV-Ray : Newsgroups : povray.binaries.images : Re: the foggy scene:Nessie try Server Time
5 Oct 2024 05:11:51 EDT (-0400)
  Re: the foggy scene:Nessie try (Message 1 to 3 of 3)  
From: David Wilkinson
Subject: Re: the foggy scene:Nessie try
Date: 25 Jan 1999 14:35:13
Message: <36acbe3f.703518@news.povray.org>
On Sun, 24 Jan 1999 19:33:04 +0100, Spider <spi### [at] bahnhofse> wrote:

>
>
>Ken wrote:
>> 
>> Spider wrote:
>> >
>> > I have to add here... I still prefer the scale 1m = 1 pov....
>> > Why ??? Because it is far easier to have an abstract unit for an abstract unit...
(meter
>> > and pov) and it is much easier to scale and think in metric scale...
>> > Oh, 1 pov=1 inch, then write a #macro inch2foot() or something, but.... no, that
isn't
>> > that effective..
>> >
>> > so, in that aspect, the metric is to prefer..
>> >
>> > //Spider
>> 
>> I never did understand this philosophy. 1 pov unit = 1 pov unit.
>> What else do you need ?
>*smile*
>yes, when I work in abstract form I use that...
>But when I model a room or an item, I prefer to have a scale to compare with, and
>something i can realise in my thoughts...
>
>//Spider

One of the many great things about POV is that you can scale your
model to whatever suits your need.  If it's an original scene then 1
pov unit = 1 pov unit is fine, but if, like me, you are trying to
create a scale model of something which was constructed in feet, then
1 foot = 1 pov unit is ideal.  Or if you have a galaxy in mind, then 1
parsec = 1 pov unit might be your thing. 
Scalability rulers OK!
David
------------------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
---------------------------------


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From: Lance Birch
Subject: Re: the foggy scene:Nessie try
Date: 21 Mar 1999 02:08:44
Message: <36f49afc.0@news.povray.org>
Well, OK, since I'm a debative kind of person I just HAD to write something
to all of this :)

OK, as far as I'm concerned, use which ever system you want.  It really all
comes down to this:  People were brought up and were taught different
systems, it's therefore harder for people to visualise and work with a
system they are not used to, just like trying to learn another language.  So
of course people will prefer different measuring systems!!!

I was brought up with Metric.  So, I find it hard to visualise feet and
inches etc...  The thing I've always liked about Metric is that it's based
one something that won't change, and it's part of the SI Units, which makes
it very easy to use in Physics calculations.

For those people using Imperial or some other "strange" system, here's how
you can judge a metre:  It's basically one paced step.

OK, here's why I think Metric is good, everything is based on powers of 10
(as I said, it makes it very easy for Physics calculations and scaling):

Here are the basics:

km = kilometre
m = metre
cm = centimetre
mm = millimetre

1 km = 1000 m
1 m = 100 cm
1 cm = 10 mm

Easy eh?  Anyway, in conclusion, I like Metric, but use what ever you want,
it's not going to bother me in the slightest, as long as it's convieniant
for you!  I also prefer Year-Month-Day for filing and sorting on computers.
(For example, a system log looks like "System Log - 1999-03-21.dat" so they
are all sorted)

Luckily, the programs I use for rendering have automatic conversion between
Metric-Imperial.

Just my opinion.

--
Lance.


---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
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From: GrimDude
Subject: Re: the foggy scene:Nessie try
Date: 21 Mar 1999 02:45:21
Message: <36f4a391.0@news.povray.org>
After posting such a long comment on the calendar subject, I shall refrain
from going into the history of systems of measure. Rest assured it is an
interesting one.
Especially the history of the metric system.

Heh :)

GrimDude
vos### [at] arkansasnet


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