POV-Ray : Newsgroups : povray.binaries.images : Re: the foggy scene:Nessie try : Re: the foggy scene:Nessie try Server Time
5 Oct 2024 03:19:17 EDT (-0400)
  Re: the foggy scene:Nessie try  
From: David Wilkinson
Date: 25 Jan 1999 14:35:13
Message: <36acbe3f.703518@news.povray.org>
On Sun, 24 Jan 1999 19:33:04 +0100, Spider <spi### [at] bahnhofse> wrote:

>
>
>Ken wrote:
>> 
>> Spider wrote:
>> >
>> > I have to add here... I still prefer the scale 1m = 1 pov....
>> > Why ??? Because it is far easier to have an abstract unit for an abstract unit...
(meter
>> > and pov) and it is much easier to scale and think in metric scale...
>> > Oh, 1 pov=1 inch, then write a #macro inch2foot() or something, but.... no, that
isn't
>> > that effective..
>> >
>> > so, in that aspect, the metric is to prefer..
>> >
>> > //Spider
>> 
>> I never did understand this philosophy. 1 pov unit = 1 pov unit.
>> What else do you need ?
>*smile*
>yes, when I work in abstract form I use that...
>But when I model a room or an item, I prefer to have a scale to compare with, and
>something i can realise in my thoughts...
>
>//Spider

One of the many great things about POV is that you can scale your
model to whatever suits your need.  If it's an original scene then 1
pov unit = 1 pov unit is fine, but if, like me, you are trying to
create a scale model of something which was constructed in feet, then
1 foot = 1 pov unit is ideal.  Or if you have a galaxy in mind, then 1
parsec = 1 pov unit might be your thing. 
Scalability rulers OK!
David
------------------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
---------------------------------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.