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Hello All. I have no clue in this. Is there any way to 'soften' the light
projected onto the floor? I tried Media, interior and radiosity in global
settings, but the difference was not relevant. (Maybe I took the wrong
parameters., I would not be surprised!)
I also tried to set more
lights in order to attenuate the main light, which is inside the spheres. I
have also thought about changing the floor, but that's is not the goal. Can
you enlighten me, please?
Thanks in advance.
PS. I am posting the code in binaries.scene.files
--
Marjorie Graterol
http://www.emediez.com
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Attachments:
Download 'another.jpg' (67 KB)
Preview of image 'another.jpg'
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Go with area_lights and I think you'll have a winner.
You will most likely need 3 of them, one for each axis. Be forewarned,
it will get slow.
An alternative would be a filtering along the edges of the texture
boundary where the light gets through, or is it a object-only there
where the light gets out?
Look like refraction to me so the texture idea could work.
Pedro Graterol wrote:
>
> Hello All. I have no clue in this. Is there any way to 'soften' the light
> projected onto the floor? I tried Media, interior and radiosity in global
> settings, but the difference was not relevant. (Maybe I took the wrong
> parameters., I would not be surprised!)
>
> I also tried to set more
> lights in order to attenuate the main light, which is inside the spheres. I
> have also thought about changing the floor, but that's is not the goal. Can
> you enlighten me, please?
> Thanks in advance.
> PS. I am posting the code in binaries.scene.files
>
> --
> Marjorie Graterol
> http://www.emediez.com
>
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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Bob Hughes wrote in message <36ED2576.2820BDE8@aol.com>...
>Go with area_lights and I think you'll have a winner.
>You will most likely need 3 of them, one for each axis. Be forewarned,
>it will get slow.
...
Thanks Bob, I will try them in this image.
Marjorie Graterol
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