POV-Ray : Newsgroups : povray.binaries.images : Another photon mapping test scene... Server Time
4 Oct 2024 17:18:24 EDT (-0400)
  Another photon mapping test scene... (Message 11 to 14 of 14)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Bob Hughes
Subject: Re: Another photon mapping test scene...
Date: 22 Mar 1999 20:42:38
Message: <36F6F188.DFF45624@aol.com>
What may be throwing me a curve about it, I happened to think, is that
real world objects are seldom perfect. This means there would usually be
more concentrated caustics as well as more diffuse showing up side by
side on the floor under the spheres (and bet you knew that already).
Perhaps a tiny amount of some slightly turbulent spherical normal would
suffice.
I hate to suggest things all the time but I've been posting here at the
newsgroups so long I tend to throw any remarks in. And now I'm noticing
that :)


Alan Kong wrote:
> 
> Bob Hughes wrote:
> >> Can't help but love it.
> >> If anything at all (can not resist), the reflective spheres look like
> >> they could have used a brighter reflective caustic to be obvious.
> >> Was the same photon density used on all objects?
> 
>   Yes, the same density on all objects. I played around with the density and
> didn't see much difference after a certain point (but I've forgotten which
> point that was). I'll venture that it *might* be okay 'as is' since the
> reflective spheres aren't being directly hit by the spotlight. Still, if I
> can figure out how to increase the reflective caustic just enough to avoid
> an overly long rendering time I might check it out.
> 
> - Alan

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


Post a reply to this message

From: Alan Kong
Subject: Re: Another photon mapping test scene...
Date: 23 Mar 1999 06:58:40
Message: <36F78163.AD426688@compuserveNO-SPAM.com>
Bob Hughes wrote:
>> Perhaps a tiny amount of some slightly turbulent spherical normal would
>> suffice. I hate to suggest things all the time but I've been posting
>> here at the newsgroups so long I tend to throw any remarks in. And now
>> I'm noticing that :)

  Suggest away, Bob. It's appreciated. If people didn't want feedback, they
wouldn't post, right <g>? As a near-compulsive list maker, I cut'n'paste a
lot of notes from the newsgroups for future reference. Right now I'm just
trying to produce simple scenes that effectively demonstrate Nathan's photon
mapping patch.

- Alan


Post a reply to this message

From: Spider
Subject: Re: Another photon mapping test scene...
Date: 23 Mar 1999 18:35:08
Message: <36F7D718.B4F6FEAF@bahnhof.se>
Hey, if you want(can) do it, I'd like to see a copy of it on a web-page, just
another nice referrence of "think about this" things for my final scenes.



Alan Kong wrote:
> 
> Bob Hughes wrote:
> >> Perhaps a tiny amount of some slightly turbulent spherical normal would
> >> suffice. I hate to suggest things all the time but I've been posting
> >> here at the newsgroups so long I tend to throw any remarks in. And now
> >> I'm noticing that :)
> 
>   Suggest away, Bob. It's appreciated. If people didn't want feedback, they
> wouldn't post, right <g>? As a near-compulsive list maker, I cut'n'paste a
> lot of notes from the newsgroups for future reference. Right now I'm just
> trying to produce simple scenes that effectively demonstrate Nathan's photon
> mapping patch.
> 
> - Alan

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


Post a reply to this message

From: Alan Kong
Subject: Re: Another photon mapping test scene...
Date: 24 Mar 1999 03:48:43
Message: <36F8A65D.DD0DEC8E@compuserveNO-SPAM.com>
Spider wrote:
>> Hey, if you want(can) do it, I'd like to see a copy of it on a web-page,
>> just another nice referrence of "think about this" things for my final
>> scenes.

  Mostly the copied messages are concerned with Nathan's photon mapping
patch and are his replies or comments about how to use the patch more
effectively in scenes.

  I'm anxious to read Nathan's upcoming FAQ and I'll bet that he covers much
of what has been brought up at news.povray.org about his patch.

  I will keep your suggestion in mind, though. As photon mapping gains in
popularity, I can see where additional FAQs and tutorials could come in
handy.

- Alan


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.