POV-Ray : Newsgroups : povray.binaries.images : 50k+ Cheap Grass Server Time
4 Oct 2024 19:22:24 EDT (-0400)
  50k+ Cheap Grass (Message 1 to 6 of 6)  
From: Spider
Subject: 50k+ Cheap Grass
Date: 16 Feb 1999 19:34:18
Message: <36CA0D26.1DAD20CD@bahnhof.se>
Well, i've been trying to match the competition in my own little way,
making a texture for grass. It's not perfect, it's hardly good, but
then, for what I plan to use it it will perhaps be enough.
Thios shot is taken from a distance of y=16, z=-8, x=0, to a plane.

Please give me comments on this. 

//Spider
-- 
#declare life = rand(seed(42))*sqrt(-1);


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prograss.jpg


 

From: Spider
Subject: Re: 50k+ Cheap Grass
Date: 16 Feb 1999 19:38:44
Message: <36CA0E48.7B792F87@bahnhof.se>
Forgot to tell you :
the source will come if asked for. :-)

//Spider
-- 
#declare life = rand(seed(42))*sqrt(-1);


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From: Mel
Subject: Re: 50k+ Cheap Grass
Date: 17 Feb 1999 09:51:33
Message: <36CAD59A.32C84BB8@america.net>
Spider wrote:
> 
> Well, i've been trying to match the competition in my own little way,
> making a texture for grass. It's not perfect, it's hardly good, but
> then, for what I plan to use it it will perhaps be enough.
> Thios shot is taken from a distance of y=16, z=-8, x=0, to a plane.
> 
> Please give me comments on this.

Not bad, at least as long as you don't need to see individual blades. 
(And I got the impression you won't)  The only complaint I might have is
that there doesn't seem to be enough darker shades to make up the usual
shadows.  Then again, I haven't seen your file, and it could just be the
light.   Or maybe it's just that really fine, short kind of grass.  :>

   later...
     Mel


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From: Spider
Subject: Re: 50k+ Cheap Grass
Date: 17 Feb 1999 16:43:24
Message: <36CB36AE.EF92344D@bahnhof.se>
I did a remake, added a darker strait as well, worked pretty ok.
(Won't post unless asked, no need to waste bandwidth)
//Spider

Mel wrote:
> 
> Spider wrote:
> >
> > Well, i've been trying to match the competition in my own little way,
> > making a texture for grass. It's not perfect, it's hardly good, but
> > then, for what I plan to use it it will perhaps be enough.
> > Thios shot is taken from a distance of y=16, z=-8, x=0, to a plane.
> >
> > Please give me comments on this.
> 
> Not bad, at least as long as you don't need to see individual blades.
> (And I got the impression you won't)  The only complaint I might have is
> that there doesn't seem to be enough darker shades to make up the usual
> shadows.  Then again, I haven't seen your file, and it could just be the
> light.   Or maybe it's just that really fine, short kind of grass.  :>
> 
>    later...
>      Mel

-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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From: Dave
Subject: Re: 50k+ Cheap Grass
Date: 18 Feb 1999 00:37:11
Message: <36cba707.0@news.povray.org>
I'd like to see the code if you don't mind... please?
Tanx...

Dave


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From: Spider
Subject: Re: 50k+ Cheap Grass
Date: 18 Feb 1999 10:08:16
Message: <36CBF0A2.191E0986@bahnhof.se>
Hey, of course !
I'll just fix it up a bit. Give me some time and I'll come back.
Well, ok. Don't care about time. here it is .

This one in it's current state is tweaked for darker, the box is there
only to give a sense of up and down.

This depends on Angle and scaling, and neither of those are perferct at
the moment :-)
Hmm, was it Ken who dared us to make agrass-like texture ??? (*wink*)

-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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Attachments:
Download 'prograss.pov.txt' (3 KB)

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