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Just something I stirred up. It's my first post, so be gently. Comments,
as always, are appreciated. thank you.
---john.
Post a reply to this message
Attachments:
Download 'martini.jpg' (23 KB)
Preview of image 'martini.jpg'
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Something is wrong here, KEEP it like that.
I actually felt sick after looking at you image, the viewpoint seemed
very disturbing. And I enjoy the effect, made me notice the image,
something to remember it by.
The table/wood will need another texture, in my opinion...
A very good glass and drink.
//Spider
John Holmes wrote:
>
> Just something I stirred up. It's my first post, so be gently. Comments,
> as always, are appreciated. thank you.
> ---john.
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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Hmmm, hhhmmmmm....
Did you use 'merge' for the top lip of this glass? Looks like a torus
may be just unioned in or something. Difficult to tell about the rest of
it though, and the bottom has a shadowy ring as well though this can be
caused by a wrong elevation from table surface. Keep in mind I'm just
throwing out thoughts, no criticism intended.
John Holmes wrote:
>
> Just something I stirred up. It's my first post, so be gently. Comments,
> as always, are appreciated. thank you.
> ---john.
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
Post a reply to this message
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Look a bit similar to something PC Plus did a while back, only they choose to
not have green martini, can't imagine why.
Graham.
John Holmes wrote:
> Just something I stirred up. It's my first post, so be gently. Comments,
> as always, are appreciated. thank you.
> ---john.
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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Actually there is a torus on the top lip and the bottom. Made the edges stand
out more. The glass is a bezier patch and it didn't have much of a top or bottom
edge.
Bob Hughes wrote:
> Hmmm, hhhmmmmm....
> Did you use 'merge' for the top lip of this glass? Looks like a torus
> may be just unioned in or something. Difficult to tell about the rest of
> it though, and the bottom has a shadowy ring as well though this can be
> caused by a wrong elevation from table surface. Keep in mind I'm just
> throwing out thoughts, no criticism intended.
>
> John Holmes wrote:
> >
> > Just something I stirred up. It's my first post, so be gently. Comments,
> > as always, are appreciated. thank you.
> > ---john.
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/POVring.htm
> =Bob
Post a reply to this message
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That explains a lot, the main glass part being a surface-only and not
having thickness. Makes sense now about the way it looks. Couldn't you
double up on the bezier and inverse it's surface to make it have a
thickness? Might be better, and might not, with refraction involved.
It's a pain to get things lined up right but if you did that and also
clipped the toroids where they meet the beziers it would have a truer
look.
John Holmes wrote:
>
> Actually there is a torus on the top lip and the bottom. Made the edges stand
> out more. The glass is a bezier patch and it didn't have much of a top or bottom
> edge.
>
> Bob Hughes wrote:
>
> > Hmmm, hhhmmmmm....
> > Did you use 'merge' for the top lip of this glass? Looks like a torus
> > may be just unioned in or something. Difficult to tell about the rest of
> > it though, and the bottom has a shadowy ring as well though this can be
> > caused by a wrong elevation from table surface. Keep in mind I'm just
> > throwing out thoughts, no criticism intended.
> >
> > John Holmes wrote:
> > >
> > > Just something I stirred up. It's my first post, so be gently. Comments,
> > > as always, are appreciated. thank you.
> > > ---john.
> > >
> > > ------------------------------------------------------------------------
> > > [Image]
> >
> > --
> > omniVERSE: beyond the universe
> > http://members.aol.com/inversez/POVring.htm
> > =Bob
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
Post a reply to this message
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Bob Hughes wrote in message <36B### [at] aolcom>...
|That explains a lot, the main glass part being a surface-only and not
|having thickness. Makes sense now about the way it looks. Couldn't you
|double up on the bezier and inverse it's surface to make it have a
|thickness? Might be better, and might not, with refraction involved.
|It's a pain to get things lined up right but if you did that and also
|clipped the toroids where they meet the beziers it would have a truer
|look.
|--
| omniVERSE: beyond the universe
| http://members.aol.com/inversez/POVring.htm
|=Bob
wouldn't a rotational sweep work?
Lue Ebra
lue### [at] dalnetsuxmuh-nutzorg
www.electro-net.com/~lueebra
"If you're the instant gratification type, you've definitely chosen the
wrong hobby" -comment to my wife on IRC while she was waiting for a scene to
finish rendering
Post a reply to this message
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