POV-Ray : Newsgroups : povray.binaries.images : Cheeta jpg(36kb+) Server Time
5 Oct 2024 03:21:13 EDT (-0400)
  Cheeta jpg(36kb+) (Message 1 to 6 of 6)  
From: Spider
Subject: Cheeta jpg(36kb+)
Date: 1 Feb 1999 21:07:27
Message: <36B65CB2.6E1E70DC@bahnhof.se>
Hiyas, I saw a post by Ken a while ago, and here is a reply.
Did this for a friend(in a far bigger size)

Thought I'd share it with you :-)

//Spider


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From: Remco de Korte
Subject: Re: Cheeta jpg(36kb+)
Date: 1 Feb 1999 21:13:23
Message: <36B65F3B.2173A26E@xs4all.nl>
Spider wrote:
> 
> Hiyas, I saw a post by Ken a while ago, and here is a reply.
> Did this for a friend(in a far bigger size)
> 
> Thought I'd share it with you :-)
> 
> //Spider
> 
>   
You rendered this?

Reminds me of some images I processed in PaintShopPro:
make a copy, emboss one copy and re-combine time. Gives a similar result.

Regards,

Remco


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From: Ken
Subject: Re: Cheeta jpg(36kb+)
Date: 1 Feb 1999 21:50:07
Message: <36B667BE.ED0A5AA1@pacbell.net>
Remco de Korte wrote:
> 
> Spider wrote:
> >
> > Hiyas, I saw a post by Ken a while ago, and here is a reply.
> > Did this for a friend(in a far bigger size)
> >
> > Thought I'd share it with you :-)
> >
> > //Spider
> >
> >
> You rendered this?
> 
> Reminds me of some images I processed in PaintShopPro:
> make a copy, emboss one copy and re-combine time. Gives a similar result.
> 
> Regards,
> 
> Remco

News Flash - The infamous Spider joins Ken in 2D raytacing competition...

It is a rendered height field with the image that produced it
image mapped on top.

Oh yeah - Nice image Spider.
Which post were you referring to ?


-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Spider
Subject: Re: Cheeta jpg(36kb+)
Date: 2 Feb 1999 11:52:24
Message: <36B72C24.F732AC06@bahnhof.se>
Ken wrote:
> 
<snippety snap>
 
> News Flash - The infamous Spider joins Ken in 2D raytacing competition...
Whooa, hold it. infamous ?? *chuckle* *grin*
> 
> It is a rendered height field with the image that produced it
> image mapped on top.
Yuppers.
 
> Oh yeah - Nice image Spider.
Thankyou, oh most famed tracer of rays and tist of Ar.
> Which post were you referring to ?
You made one a few months(?) ago, a rose or a tulip or something like
taht, for a web-page competition, about remaking an image .... Memory
fading...

//Spider


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From: Ken
Subject: Re: Cheeta jpg(36kb+)
Date: 2 Feb 1999 12:12:53
Message: <36B731F7.3D6BDA1B@pacbell.net>
Spider wrote:
> 
> Ken wrote:
> >
> <snippety snap>
> 
> > News Flash - The infamous Spider joins Ken in 2D raytacing competition...
> Whooa, hold it. infamous ?? *chuckle* *grin*
> >
> > It is a rendered height field with the image that produced it
> > image mapped on top.
> Yuppers.
> 
> > Oh yeah - Nice image Spider.
> Thankyou, oh most famed tracer of rays and tist of Ar.
> > Which post were you referring to ?
> You made one a few months(?) ago, a rose or a tulip or something like
> taht, for a web-page competition, about remaking an image .... Memory
> fading...
> 
> //Spider

Actualy that one was 3d. It had a scene depth from the camera to
the back wall of like 400 pov units. It really takes talent to
make a 3D scene look 2D I guess :)

-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Spider
Subject: Re: Cheeta jpg(36kb+)
Date: 2 Feb 1999 16:26:05
Message: <36B76C48.DB4F8901@bahnhof.se>
<snip>
> Actualy that one was 3d. It had a scene depth from the camera to
> the back wall of like 400 pov units. It really takes talent to
> make a 3D scene look 2D I guess :)
Yup, it does.. :-)

This one is a HF+imagemap, as you can guess... i moved the light a bit
so it wouldn't look "too" 2Dish... Had I had that in the same angle as
the camera, one would only belived it was a speckled image... not that
fun :-)

It takes some tricks to make 3D look 2D without looking too much 2D. 
2-D

//Spider


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