<snip>
> Actualy that one was 3d. It had a scene depth from the camera to
> the back wall of like 400 pov units. It really takes talent to
> make a 3D scene look 2D I guess :)
Yup, it does.. :-)
This one is a HF+imagemap, as you can guess... i moved the light a bit
so it wouldn't look "too" 2Dish... Had I had that in the same angle as
the camera, one would only belived it was a speckled image... not that
fun :-)
It takes some tricks to make 3D look 2D without looking too much 2D.
2-D
//Spider
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