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5 Oct 2024 03:18:56 EDT (-0400)
  help (Message 1 to 4 of 4)  
From: kane
Subject: help
Date: 1 Feb 1999 17:08:28
Message: <36B6341C.C204567D@yahoo.com>
does anyone know what causes the cuts in these lines , how to avoid
having them?


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From: Ken
Subject: Re: help
Date: 1 Feb 1999 18:02:01
Message: <36B63246.C640548E@pacbell.net>
kane wrote:
> 
> does anyone know what causes the cuts in these lines , how to avoid
> having them?
> 

What you are seeing is commonly called the "jaggies".

It is difficult for monitors to draw straight lines
at a diagonal angle. PovRay has an anti aliasing
function that will help smooth out the jaggies when
rendering. Look in the docs under resolution settings
and anti aliasing to see what you need to do to help
eliminate these.

-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Spider
Subject: Re: help
Date: 1 Feb 1999 18:03:11
Message: <36B63190.C2E3339@bahnhof.se>
it would be a bit easier to tell if you showed te source.

A guess : It can be shadows from your light's. Try setting them as
shadowless
Try also to use an antialias, that will probably help a bit.

And, thanks for NOT sending .bmp files anymore. They are a mess to
download.
Another tip:
add +FN in your command line argument(edit settings/render)
This will make povray output .PNG files, taht are far smaller than a
.BMP.
The .PNG files can be read in any decent image viewer(PaintShopPro,
Photoshop, AcDc, Sea, Graphic workshop and more.)



//Spider

kane wrote:
> 
> does anyone know what causes the cuts in these lines , how to avoid
> having them?
> 
>   ------------------------------------------------------------------------
>  [Image]


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From: Bob Hughes
Subject: Re: help
Date: 1 Feb 1999 18:25:17
Message: <36B637CB.BDC8CEA5@aol.com>
Not sure about the white line down the center but the others can be
improved upon by using a Antialias_Depth=4 or +R4. Antialiasing needs to
be used too. Put a +A0.3 and +R4 on the command-line dialog, or place
Antialiasing=On [on/off] Antialias_Threshold=0.3 (decimal numbers)
Antialias_Depth=4 (integer numbers) into an INI that you use to render
with.
The +R4 (or higher) is slower than default +R3 but can help to "see"
thinner lines or smaller dots.
If you also use +AM2 (Sampling_Method=2) lower the +R back down because
it increases this anyway.
If there is a speckled appearance in a line and you don't want that, add
-J or Jitter=Off so jittering doesn't affect it. You may need to specify
a zero value to get it turned off instead.


kane wrote:
> 
> does anyone know what causes the cuts in these lines , how to avoid
> having them?
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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