Not sure about the white line down the center but the others can be
improved upon by using a Antialias_Depth=4 or +R4. Antialiasing needs to
be used too. Put a +A0.3 and +R4 on the command-line dialog, or place
Antialiasing=On [on/off] Antialias_Threshold=0.3 (decimal numbers)
Antialias_Depth=4 (integer numbers) into an INI that you use to render
with.
The +R4 (or higher) is slower than default +R3 but can help to "see"
thinner lines or smaller dots.
If you also use +AM2 (Sampling_Method=2) lower the +R back down because
it increases this anyway.
If there is a speckled appearance in a line and you don't want that, add
-J or Jitter=Off so jittering doesn't affect it. You may need to specify
a zero value to get it turned off instead.
kane wrote:
>
> does anyone know what causes the cuts in these lines , how to avoid
> having them?
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
Post a reply to this message
|