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From: Stephen
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)
Date: 1 Nov 2008 16:46:14
Message: <1vfpg4pl49lk4655vgtdeo1q3v6vtsmmel@4ax.com>


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From: Alain
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)
Date: 1 Nov 2008 22:37:37
Message: <490d1271@news.povray.org>
Jim Charter nous illumina en ce 2008-11-01 01:45 -->
> Stephen wrote:
>> On Sun, 19 Oct 2008 12:44:19 -0400, Jim Charter <jrc### [at] msncom> 
>> wrote:
>>
>>
>>> You might try a 'splicing' border with fragments of the images 
>>> interleaved to produce the transition.
>>>
>>> Or...rather than a graded transition, just some sort of framing.  I 
>>> think the blunt edges abutted is part of the problem.
>>
>>
>> I'm not too sure what you mean, Jim.
>> I'm working on the sky first, rewriting the code for the stars. {I'm 
>> using a
>> modeller and having 3000 stars as 3000 objects was slowing it down a 
>> bit. (Beta
>> testing and you have to push the limits :)} After getting the day sky 
>> to blend
>> in with the night sky I'll look at the plane.
>> So how would I splice the images on the floor? I'm thinking along the 
>> lines of
>> your mosaic table and can't imagine how it could be done.
>> The framing is a good idea as well especially since the North - South 
>> faces
>> don't match up.
> 
> Sorry I never got back to this, finally forced myself to take a break 
> from work and relax a bit.  I guess I didn't describe what I meant very 
> well.
> 
> Here are two examples of what I meant for posible transitions that are 
> "spliced" as I tried to describe it rather than a smooth fade. (I think 
> the smooth fade that Thomas suggested and you have managed so far is 
> quite effective, btw.) Each of these examples is arrived at differently 
> and probably rather crudely but my larger point is that there is not a 
> single answer to either look or method to what I meant.  I am just 
> popping an image_map in to stand for  the night v day backgrounds you 
> have.  If you are rendering them directly of course, each of the methods 
> I use here could be resolved into a pigment_pattern which could then be 
> used with MegaPOV's camera pigment.
> 
> I'll put the SDL on p.b.scene-files
> 
> As for the floor I'll noodle on it a bit further
> 
> -Jim
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 
> 
> ------------------------------------------------------------------------
> 
I prefer the top one. The bottom one looks to "geometric"...

-- 
Alain
-------------------------------------------------
Make yourself a better person and know who you are before you try and know 
someone else and expect them to know you.


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From: Woody
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 6 Nov 2008 11:55:00
Message: <web.49132053390cc5e3d0bdfd6f0@news.povray.org>
Stephen <mcavoysAT@aolDOTcom> wrote:
> Just a doodle while thinking about changing an avatar.
>
>  Does anyone have any suggestions or comments?
> --
>
> Regards
>      Stephen

Nice !

Would youo mind sharing where you got / or the source code of the budda?


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From: Stephen
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 7 Nov 2008 04:12:27
Message: <dj18h4923mgchj3uvvqjj8evnvtqq9oksm@4ax.com>
On Thu,  6 Nov 2008 11:50:27 EST, "Woody" <nomail@nomail> wrote:

>Stephen <mcavoysAT@aolDOTcom> wrote:
>> Just a doodle while thinking about changing an avatar.
>>
>>  Does anyone have any suggestions or comments?
>> --
>>
>> Regards
>>      Stephen
>
>Nice !
>
>Would youo mind sharing where you got / or the source code of the budda?
>

Sorry for the delay
http://www.3dvia.com/

Search for budda
-- 

Regards
     Stephen


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From: Woody
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 17 Jan 2009 12:00:03
Message: <web.49720d68390cc5e3d0bdfd6f0@news.povray.org>
Stephen <mcavoysAT@aolDOTcom> wrote:
> On Thu,  6 Nov 2008 11:50:27 EST, "Woody" <nomail@nomail> wrote:
>
> >Stephen <mcavoysAT@aolDOTcom> wrote:
> >> Just a doodle while thinking about changing an avatar.
> >>
> >>  Does anyone have any suggestions or comments?
> >> --
> >>
> >> Regards
> >>      Stephen
> >
> >Nice !
> >
> >Would youo mind sharing where you got / or the source code of the budda?
> >
>
> Sorry for the delay
> http://www.3dvia.com/
>
> Search for budda
> --
>
> Regards
>      Stephen


How were you able to convert from the 3dxml format?


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From: Stephen
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 17 Jan 2009 13:34:16
Message: <st84n41vm9udcvfs5dd6v3h39ielq6rplv@4ax.com>
On Sat, 17 Jan 2009 11:55:04 EST, "Woody" <nomail@nomail> wrote:

>> >Would youo mind sharing where you got / or the source code of the budda?
>> >
>>
>> Sorry for the delay
>> http://www.3dvia.com/
>>
>> Search for budda
>> --
>>
>> Regards
>>      Stephen
>
>
>How were you able to convert from the 3dxml format?

I didn't. I downloaded the 3ds format ;)

http://www.3dvia.com/MichelAngelo/models/F516D9EBFDCFE1F3

Click "download" and select.

Original 3ds File (1.17 MB)

Then register to download.
-- 

Regards
     Stephen


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From: Woody
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 20 Jan 2009 07:20:01
Message: <web.4975c074390cc5e3aefa83390@news.povray.org>
Stephen <mcavoysAT@aolDOTcom> wrote:
> On Sat, 17 Jan 2009 11:55:04 EST, "Woody" <nomail@nomail> wrote:
>
> >> >Would youo mind sharing where you got / or the source code of the budda?
> >> >
> >>
> >> Sorry for the delay
> >> http://www.3dvia.com/
> >>
> >> Search for budda
> >> --
> >>
> >> Regards
> >>      Stephen
> >
> >
> >How were you able to convert from the 3dxml format?
>
> I didn't. I downloaded the 3ds format ;)
>
> http://www.3dvia.com/MichelAngelo/models/F516D9EBFDCFE1F3
>
> Click "download" and select.
>
> Original 3ds File (1.17 MB)
>
> Then register to download.
> --
>
> Regards
>      Stephen


Forgive my ignorance, what program did you use to convert from 3ds. Is it
free/open source I currently only know of one shareware program, and I am not
particularly keen on using it since it goes against my hippie philosophy of
promoting open source.


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From: Thomas de Groot
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 20 Jan 2009 07:42:12
Message: <4975c6a4@news.povray.org>
"Woody" <nomail@nomail> schreef in bericht 
news:web.4975c074390cc5e3aefa83390@news.povray.org...

> Forgive my ignorance, what program did you use to convert from 3ds. Is it
> free/open source I currently only know of one shareware program, and I am 
> not
> particularly keen on using it since it goes against my hippie philosophy 
> of
> promoting open source.
>
>

Poseray does the job  :-)

Thomas


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From: clipka
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 20 Jan 2009 07:45:00
Message: <web.4975c627390cc5e3bdd9e4330@news.povray.org>
"Woody" <nomail@nomail> wrote:
> Forgive my ignorance, what program did you use to convert from 3ds. Is it
> free/open source I currently only know of one shareware program, and I am not
> particularly keen on using it since it goes against my hippie philosophy of
> promoting open source.

I guess you're not running Windows; otherwise I could recommend - without
thinking - two free tools that do both 3ds import and POV export: Wings 3D and
PoseRay.

For Linux, you may want to try the Wine / PoseRay combo. PoseRay claims to be
running perfectly fine on Wine. Cheers!


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From: Stephen
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 20 Jan 2009 08:32:57
Message: <d9kbn4ll0lb5964mjui56c9jdoe8qrka8e@4ax.com>
On Tue, 20 Jan 2009 07:15:48 EST, "Woody" <nomail@nomail> wrote:

>
>Forgive my ignorance, what program did you use to convert from 3ds. Is it
>free/open source I currently only know of one shareware program, and I am not
>particularly keen on using it since it goes against my hippie philosophy of
>promoting open source.

That is three of us voting for PoseRay, which can be run under Wine, if you are
using Linux. There is no mention of a licence that I can find.

http://mysite.verizon.net/sfg0000/

And this old hippy wants to know what's wrong with "open source"?
-- 

Regards
     Stephen


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