POV-Ray : Newsgroups : povray.binaries.images : Saturday night doodle. - Buddha01c1_.jpg (0/1) : Re: Saturday night doodle. - Buddha01c1_.jpg (1/1) Server Time
1 Aug 2024 20:08:55 EDT (-0400)
  Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)  
From: Alain
Date: 1 Nov 2008 22:37:37
Message: <490d1271@news.povray.org>
Jim Charter nous illumina en ce 2008-11-01 01:45 -->
> Stephen wrote:
>> On Sun, 19 Oct 2008 12:44:19 -0400, Jim Charter <jrc### [at] msncom> 
>> wrote:
>>
>>
>>> You might try a 'splicing' border with fragments of the images 
>>> interleaved to produce the transition.
>>>
>>> Or...rather than a graded transition, just some sort of framing.  I 
>>> think the blunt edges abutted is part of the problem.
>>
>>
>> I'm not too sure what you mean, Jim.
>> I'm working on the sky first, rewriting the code for the stars. {I'm 
>> using a
>> modeller and having 3000 stars as 3000 objects was slowing it down a 
>> bit. (Beta
>> testing and you have to push the limits :)} After getting the day sky 
>> to blend
>> in with the night sky I'll look at the plane.
>> So how would I splice the images on the floor? I'm thinking along the 
>> lines of
>> your mosaic table and can't imagine how it could be done.
>> The framing is a good idea as well especially since the North - South 
>> faces
>> don't match up.
> 
> Sorry I never got back to this, finally forced myself to take a break 
> from work and relax a bit.  I guess I didn't describe what I meant very 
> well.
> 
> Here are two examples of what I meant for posible transitions that are 
> "spliced" as I tried to describe it rather than a smooth fade. (I think 
> the smooth fade that Thomas suggested and you have managed so far is 
> quite effective, btw.) Each of these examples is arrived at differently 
> and probably rather crudely but my larger point is that there is not a 
> single answer to either look or method to what I meant.  I am just 
> popping an image_map in to stand for  the night v day backgrounds you 
> have.  If you are rendering them directly of course, each of the methods 
> I use here could be resolved into a pigment_pattern which could then be 
> used with MegaPOV's camera pigment.
> 
> I'll put the SDL on p.b.scene-files
> 
> As for the floor I'll noodle on it a bit further
> 
> -Jim
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 
> 
> ------------------------------------------------------------------------
> 
I prefer the top one. The bottom one looks to "geometric"...

-- 
Alain
-------------------------------------------------
Make yourself a better person and know who you are before you try and know 
someone else and expect them to know you.


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