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1 Aug 2024 22:22:02 EDT (-0400)
  Saturday night doodle. - Buddha01c1_.jpg (0/1) (Message 38 to 47 of 97)  
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From: Darren New
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)
Date: 1 Nov 2008 11:45:58
Message: <490c79b6$1@news.povray.org>
Jim Charter wrote:
> Here are two examples of what I meant for posible transitions that are 

Hmmm... Nice. I like the first one better. Perhaps a more symbolic 
splice tho?  Little 8-fold wheels or Tao-shape spirals?

-- 
Darren New / San Diego, CA, USA (PST)


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From: Jim Charter
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)
Date: 1 Nov 2008 15:02:21
Message: <490ca7bd$1@news.povray.org>


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From: Jim Charter
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)
Date: 1 Nov 2008 15:13:27
Message: <490caa57@news.povray.org>


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Attachments:
Download '2.png' (1 KB) Download 'f2.jpg' (74 KB) Download 'f1.jpg' (136 KB) Download 'f3.jpg' (108 KB)

Preview of image 'f2.jpg'
f2.jpg

Preview of image 'f1.jpg'
f1.jpg

Preview of image 'f3.jpg'
f3.jpg


 

From: Stephen
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)
Date: 1 Nov 2008 16:46:14
Message: <1vfpg4pl49lk4655vgtdeo1q3v6vtsmmel@4ax.com>


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From: Alain
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)
Date: 1 Nov 2008 22:37:37
Message: <490d1271@news.povray.org>
Jim Charter nous illumina en ce 2008-11-01 01:45 -->
> Stephen wrote:
>> On Sun, 19 Oct 2008 12:44:19 -0400, Jim Charter <jrc### [at] msncom> 
>> wrote:
>>
>>
>>> You might try a 'splicing' border with fragments of the images 
>>> interleaved to produce the transition.
>>>
>>> Or...rather than a graded transition, just some sort of framing.  I 
>>> think the blunt edges abutted is part of the problem.
>>
>>
>> I'm not too sure what you mean, Jim.
>> I'm working on the sky first, rewriting the code for the stars. {I'm 
>> using a
>> modeller and having 3000 stars as 3000 objects was slowing it down a 
>> bit. (Beta
>> testing and you have to push the limits :)} After getting the day sky 
>> to blend
>> in with the night sky I'll look at the plane.
>> So how would I splice the images on the floor? I'm thinking along the 
>> lines of
>> your mosaic table and can't imagine how it could be done.
>> The framing is a good idea as well especially since the North - South 
>> faces
>> don't match up.
> 
> Sorry I never got back to this, finally forced myself to take a break 
> from work and relax a bit.  I guess I didn't describe what I meant very 
> well.
> 
> Here are two examples of what I meant for posible transitions that are 
> "spliced" as I tried to describe it rather than a smooth fade. (I think 
> the smooth fade that Thomas suggested and you have managed so far is 
> quite effective, btw.) Each of these examples is arrived at differently 
> and probably rather crudely but my larger point is that there is not a 
> single answer to either look or method to what I meant.  I am just 
> popping an image_map in to stand for  the night v day backgrounds you 
> have.  If you are rendering them directly of course, each of the methods 
> I use here could be resolved into a pigment_pattern which could then be 
> used with MegaPOV's camera pigment.
> 
> I'll put the SDL on p.b.scene-files
> 
> As for the floor I'll noodle on it a bit further
> 
> -Jim
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 
> 
> ------------------------------------------------------------------------
> 
I prefer the top one. The bottom one looks to "geometric"...

-- 
Alain
-------------------------------------------------
Make yourself a better person and know who you are before you try and know 
someone else and expect them to know you.


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From: Woody
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 6 Nov 2008 11:55:00
Message: <web.49132053390cc5e3d0bdfd6f0@news.povray.org>
Stephen <mcavoysAT@aolDOTcom> wrote:
> Just a doodle while thinking about changing an avatar.
>
>  Does anyone have any suggestions or comments?
> --
>
> Regards
>      Stephen

Nice !

Would youo mind sharing where you got / or the source code of the budda?


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From: Stephen
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 7 Nov 2008 04:12:27
Message: <dj18h4923mgchj3uvvqjj8evnvtqq9oksm@4ax.com>
On Thu,  6 Nov 2008 11:50:27 EST, "Woody" <nomail@nomail> wrote:

>Stephen <mcavoysAT@aolDOTcom> wrote:
>> Just a doodle while thinking about changing an avatar.
>>
>>  Does anyone have any suggestions or comments?
>> --
>>
>> Regards
>>      Stephen
>
>Nice !
>
>Would youo mind sharing where you got / or the source code of the budda?
>

Sorry for the delay
http://www.3dvia.com/

Search for budda
-- 

Regards
     Stephen


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From: Woody
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 17 Jan 2009 12:00:03
Message: <web.49720d68390cc5e3d0bdfd6f0@news.povray.org>
Stephen <mcavoysAT@aolDOTcom> wrote:
> On Thu,  6 Nov 2008 11:50:27 EST, "Woody" <nomail@nomail> wrote:
>
> >Stephen <mcavoysAT@aolDOTcom> wrote:
> >> Just a doodle while thinking about changing an avatar.
> >>
> >>  Does anyone have any suggestions or comments?
> >> --
> >>
> >> Regards
> >>      Stephen
> >
> >Nice !
> >
> >Would youo mind sharing where you got / or the source code of the budda?
> >
>
> Sorry for the delay
> http://www.3dvia.com/
>
> Search for budda
> --
>
> Regards
>      Stephen


How were you able to convert from the 3dxml format?


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From: Stephen
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 17 Jan 2009 13:34:16
Message: <st84n41vm9udcvfs5dd6v3h39ielq6rplv@4ax.com>
On Sat, 17 Jan 2009 11:55:04 EST, "Woody" <nomail@nomail> wrote:

>> >Would youo mind sharing where you got / or the source code of the budda?
>> >
>>
>> Sorry for the delay
>> http://www.3dvia.com/
>>
>> Search for budda
>> --
>>
>> Regards
>>      Stephen
>
>
>How were you able to convert from the 3dxml format?

I didn't. I downloaded the 3ds format ;)

http://www.3dvia.com/MichelAngelo/models/F516D9EBFDCFE1F3

Click "download" and select.

Original 3ds File (1.17 MB)

Then register to download.
-- 

Regards
     Stephen


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From: Woody
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (0/1)
Date: 20 Jan 2009 07:20:01
Message: <web.4975c074390cc5e3aefa83390@news.povray.org>
Stephen <mcavoysAT@aolDOTcom> wrote:
> On Sat, 17 Jan 2009 11:55:04 EST, "Woody" <nomail@nomail> wrote:
>
> >> >Would youo mind sharing where you got / or the source code of the budda?
> >> >
> >>
> >> Sorry for the delay
> >> http://www.3dvia.com/
> >>
> >> Search for budda
> >> --
> >>
> >> Regards
> >>      Stephen
> >
> >
> >How were you able to convert from the 3dxml format?
>
> I didn't. I downloaded the 3ds format ;)
>
> http://www.3dvia.com/MichelAngelo/models/F516D9EBFDCFE1F3
>
> Click "download" and select.
>
> Original 3ds File (1.17 MB)
>
> Then register to download.
> --
>
> Regards
>      Stephen


Forgive my ignorance, what program did you use to convert from 3ds. Is it
free/open source I currently only know of one shareware program, and I am not
particularly keen on using it since it goes against my hippie philosophy of
promoting open source.


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