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From: Darren New
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)
Date: 1 Nov 2008 11:45:58
Message: <490c79b6$1@news.povray.org>
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Jim Charter wrote:
> Here are two examples of what I meant for posible transitions that are
Hmmm... Nice. I like the first one better. Perhaps a more symbolic
splice tho? Little 8-fold wheels or Tao-shape spirals?
--
Darren New / San Diego, CA, USA (PST)
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From: Jim Charter
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)
Date: 1 Nov 2008 15:02:21
Message: <490ca7bd$1@news.povray.org>
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From: Jim Charter
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)
Date: 1 Nov 2008 15:13:27
Message: <490caa57@news.povray.org>
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Attachments:
Download '2.png' (1 KB)
Download 'f2.jpg' (74 KB)
Download 'f1.jpg' (136 KB)
Download 'f3.jpg' (108 KB)
Preview of image 'f2.jpg'
![f2.jpg](/povray.binaries.images/attachment/%3C490caa57%40news.povray.org%3E/f2.jpg?preview=1)
Preview of image 'f1.jpg'
![f1.jpg](/povray.binaries.images/attachment/%3C490caa57%40news.povray.org%3E/f1.jpg?preview=1)
Preview of image 'f3.jpg'
![f3.jpg](/povray.binaries.images/attachment/%3C490caa57%40news.povray.org%3E/f3.jpg?preview=1)
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From: Alain
Subject: Re: Saturday night doodle. - Buddha01c1_.jpg (1/1)
Date: 1 Nov 2008 22:37:37
Message: <490d1271@news.povray.org>
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Jim Charter nous illumina en ce 2008-11-01 01:45 -->
> Stephen wrote:
>> On Sun, 19 Oct 2008 12:44:19 -0400, Jim Charter <jrc### [at] msn com>
>> wrote:
>>
>>
>>> You might try a 'splicing' border with fragments of the images
>>> interleaved to produce the transition.
>>>
>>> Or...rather than a graded transition, just some sort of framing. I
>>> think the blunt edges abutted is part of the problem.
>>
>>
>> I'm not too sure what you mean, Jim.
>> I'm working on the sky first, rewriting the code for the stars. {I'm
>> using a
>> modeller and having 3000 stars as 3000 objects was slowing it down a
>> bit. (Beta
>> testing and you have to push the limits :)} After getting the day sky
>> to blend
>> in with the night sky I'll look at the plane.
>> So how would I splice the images on the floor? I'm thinking along the
>> lines of
>> your mosaic table and can't imagine how it could be done.
>> The framing is a good idea as well especially since the North - South
>> faces
>> don't match up.
>
> Sorry I never got back to this, finally forced myself to take a break
> from work and relax a bit. I guess I didn't describe what I meant very
> well.
>
> Here are two examples of what I meant for posible transitions that are
> "spliced" as I tried to describe it rather than a smooth fade. (I think
> the smooth fade that Thomas suggested and you have managed so far is
> quite effective, btw.) Each of these examples is arrived at differently
> and probably rather crudely but my larger point is that there is not a
> single answer to either look or method to what I meant. I am just
> popping an image_map in to stand for the night v day backgrounds you
> have. If you are rendering them directly of course, each of the methods
> I use here could be resolved into a pigment_pattern which could then be
> used with MegaPOV's camera pigment.
>
> I'll put the SDL on p.b.scene-files
>
> As for the floor I'll noodle on it a bit further
>
> -Jim
>
>
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
I prefer the top one. The bottom one looks to "geometric"...
--
Alain
-------------------------------------------------
Make yourself a better person and know who you are before you try and know
someone else and expect them to know you.
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Stephen <mcavoysAT@aolDOTcom> wrote:
> Just a doodle while thinking about changing an avatar.
>
> Does anyone have any suggestions or comments?
> --
>
> Regards
> Stephen
Nice !
Would youo mind sharing where you got / or the source code of the budda?
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On Thu, 6 Nov 2008 11:50:27 EST, "Woody" <nomail@nomail> wrote:
>Stephen <mcavoysAT@aolDOTcom> wrote:
>> Just a doodle while thinking about changing an avatar.
>>
>> Does anyone have any suggestions or comments?
>> --
>>
>> Regards
>> Stephen
>
>Nice !
>
>Would youo mind sharing where you got / or the source code of the budda?
>
Sorry for the delay
http://www.3dvia.com/
Search for budda
--
Regards
Stephen
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Stephen <mcavoysAT@aolDOTcom> wrote:
> On Thu, 6 Nov 2008 11:50:27 EST, "Woody" <nomail@nomail> wrote:
>
> >Stephen <mcavoysAT@aolDOTcom> wrote:
> >> Just a doodle while thinking about changing an avatar.
> >>
> >> Does anyone have any suggestions or comments?
> >> --
> >>
> >> Regards
> >> Stephen
> >
> >Nice !
> >
> >Would youo mind sharing where you got / or the source code of the budda?
> >
>
> Sorry for the delay
> http://www.3dvia.com/
>
> Search for budda
> --
>
> Regards
> Stephen
How were you able to convert from the 3dxml format?
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On Sat, 17 Jan 2009 11:55:04 EST, "Woody" <nomail@nomail> wrote:
>> >Would youo mind sharing where you got / or the source code of the budda?
>> >
>>
>> Sorry for the delay
>> http://www.3dvia.com/
>>
>> Search for budda
>> --
>>
>> Regards
>> Stephen
>
>
>How were you able to convert from the 3dxml format?
I didn't. I downloaded the 3ds format ;)
http://www.3dvia.com/MichelAngelo/models/F516D9EBFDCFE1F3
Click "download" and select.
Original 3ds File (1.17 MB)
Then register to download.
--
Regards
Stephen
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Stephen <mcavoysAT@aolDOTcom> wrote:
> On Sat, 17 Jan 2009 11:55:04 EST, "Woody" <nomail@nomail> wrote:
>
> >> >Would youo mind sharing where you got / or the source code of the budda?
> >> >
> >>
> >> Sorry for the delay
> >> http://www.3dvia.com/
> >>
> >> Search for budda
> >> --
> >>
> >> Regards
> >> Stephen
> >
> >
> >How were you able to convert from the 3dxml format?
>
> I didn't. I downloaded the 3ds format ;)
>
> http://www.3dvia.com/MichelAngelo/models/F516D9EBFDCFE1F3
>
> Click "download" and select.
>
> Original 3ds File (1.17 MB)
>
> Then register to download.
> --
>
> Regards
> Stephen
Forgive my ignorance, what program did you use to convert from 3ds. Is it
free/open source I currently only know of one shareware program, and I am not
particularly keen on using it since it goes against my hippie philosophy of
promoting open source.
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