Pete wrote:
>
> I was just further developing my method of using a
> mesh to tile something to near-infinity. Here it goes in
> three dimensions. It's a cube of cubes so big that the
> opposite corner in the horizon.
> Source in povray.text.scene-files subject:
> "tiling to infinity 3d"
>
Sorry, I couldn't resist, here is an isosurface version of the same thing.
The mesh version beats it by some seconds in time in this configuration, but
when coming nearer to infinity or to more detail (smaller gridsize for example)
it would be better, concerning memory use anyway.
Stats:
Mesh version:
Peak memory used: 18043381 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 0 minutes 10.0 seconds (10 seconds)
Time For Trace: 0 hours 3 minutes 37.0 seconds (217 seconds)
Total Time: 0 hours 3 minutes 47.0 seconds (227 seconds)
Isosurface version:
Peak memory used: 329355 bytes
----------------------------------------------------------------------------
Time For Trace: 0 hours 3 minutes 54.0 seconds (234 seconds)
Total Time: 0 hours 3 minutes 54.0 seconds (234 seconds)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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