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>
> Pete wrote:
> > It would be cool for the invisable sphere to cast a shadow as well
> > as being reflected in the mirror.
> Bound it with a union of:
> * a sphere around the mirror, like you have
> * and a sphere whose center is at the same place as the light source and
> with a very small radius...
>
> This way it should be reflected and cast a shadow (and AFAIK this can't
> be done with any combination of no_image, no_reflection...)
>
Simply using no_image, you would still have shadow and reflection...
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>
> Simply using no_image, you would still have shadow and reflection...
I thought no_image removed also the shadows?
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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>
> >
> > Simply using no_image, you would still have shadow and reflection...
> I thought no_image removed also the shadows?
>
Well, look at this quickie (not as good as the initial poster of this thread)
The 'colors' of each finite object indicate the use of
no_shadow, no_image and no_reflection
Alas, the superellipsoid would be cyan...
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Attachments:
Download 'l.jpg' (16 KB)
Preview of image 'l.jpg'
![l.jpg](/povray.binaries.images/attachment/%3C3A14E06F.10F4DF7A%40atos-group.com%3E/l.jpg?preview=1)
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From: Jérôme M Berger
Subject: Re: invisable but reflecting [jpeg 16kbu]
Date: 17 Nov 2000 09:54:34
Message: <3A1546A8.717373B3@enst.fr>
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>
> Well, look at this quickie (not as good as the initial poster of this thread)
>
> The 'colors' of each finite object indicate the use of
> no_shadow, no_image and no_reflection
>
All right, I shouldn't speak about what I haven't tried...
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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Jerome Grimbert wrote:
>Simply using no_image, you would still have shadow and reflection...
which only works in Mega POV, correct?
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Jerome M. Berger wrote:
> Bound it with a union of:
>* a sphere around the mirror, like you have
>* and a sphere whose center is at the same place as the light source and
>with a very small radius...
> This way it should be reflected and cast a shadow (and AFAIK this
>can't be done with any combination of no_image, no_reflection...)
That worked! Thanks!
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Pete wrote:
>
> which only works in Mega POV, correct?
Correct, does that mean you're not using MegaPov? You don't know what
you're missing...
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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