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This is very clever. You might want to try and introduce some
sort of variation in the pattern, though. Even machine-made materials would
not have a weave that is this consistent.
On the other hand, the viewer might not notice if you put it on
something out of ClothRay that looks like more realistic fabric.
Aaron
Aaron Gillies
New York City
x3rxes[^]yahoo.com
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Similar red-white texture on a table cloth. Cloth mesh is from
the balcony scene, as suggested by ABX.
+A0.3 +W800 +H600 on P-III 997 Mhz 128MB RAM. It was 4 minutes
with 3.5 MB peak memory usage. Not bad, I guess.
Thanks to Aaron, ABX, Christoph and Hugo. I will see what I can
do with your sugggestions. But that will be tomorrow; I've got
to sleep now.
-Kedar
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Attachments:
Download 'clothdemo2.jpg' (77 KB)
Preview of image 'clothdemo2.jpg'
![clothdemo2.jpg](/povray.binaries.images/attachment/%3C20020916221843.6752733b.kedarDELETE_THIS%40patilkedar.com%3E/clothdemo2.jpg?preview=1)
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From: Aaron Gillies
Subject: Re: Cloth Textures v0.11 (on Table Cloth)
Date: 16 Sep 2002 12:57:29
Message: <3d860d79@news.povray.org>
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Congratulations ...
Amazing. I take back what I said before about needing something
else. This looks great when applied to the right object.
Aaron
Aaron Gillies
New York City
x3rxes[%]yahoo.com
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Kedar Patil wrote:
> Similar red-white texture on a table cloth. Cloth mesh is from
> the balcony scene, as suggested by ABX.
>
> +A0.3 +W800 +H600 on P-III 997 Mhz 128MB RAM. It was 4 minutes
> with 3.5 MB peak memory usage. Not bad, I guess.
That is downright wicked. I applaud your efforts!
--
-Jide
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On Mon, 16 Sep 2002 12:57:27 -0400 "Aaron Gillies" <no### [at] spam com>
wrote:
> Congratulations ...
Thank you.
> Amazing. I take back what I said before about needing
> something else. This looks great when applied to the right
> object.
Thanks again. That's what I hoped and hence I had asked for a uv
mesh to test it :)
But no need to take your words back. I gave it a thought last
night and I think some randomness should help when the textures
are used at larger scale. As of now the slopes and normals are
crude and uniform. Large scale textures (thick threads) would
look bad; for example an easy-chair which Batronyx wanted to do.
-Kedar
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On Mon, 16 Sep 2002 23:08:17 +0300 "Jide" wrote:
> That is downright wicked. I applaud your efforts!
Thank you!
-Kedar
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You could try a rendering with:
+AM2 +A0.0 +R2 -J
Does the slopemap work alright when it's UV mapped?
It doesn't look wrong, I'm just curious..
Keep us posted,
Hugo
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On Tue, 17 Sep 2002 09:22:12 +0200 "Hugo" wrote:
> You could try a rendering with:
>
> +AM2 +A0.0 +R2 -J
OK. In a couple of hours, I will post it. By the way, I can't
see the moire patterns you are talking about. (Maybe I am not a
good obeserver.)
> Does the slopemap work alright when it's UV mapped?
> It doesn't look wrong, I'm just curious..
Yes, it works fine. In fact I got this idea of making cloth
textures when I discovered that while playing around with slope
maps.
-Kedar
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> In a couple of hours, I will post it. By the way, I can't
> see the moire patterns you are talking about. (Maybe
> I am not a good obeserver.)
Thanks. Well, the moire is not too ugly in this case, but it's definitely
there (when something is small, like those threads) and it gives a bit of a
false impression of the texture. I'd like to see 'the real look' of the
texture by removing the moire. Probably it will look less random...
;o)
Regards,
Hugo
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On Tue, 17 Sep 2002 10:03:27 +0200 "Hugo" wrote:
> Well, the moire is not too ugly in this case, but it's
> definitely there (when something is small, like those threads)
> and it gives a bit of a false impression of the texture. I'd
> like to see 'the real look' of the texture by removing the
> moire.
Now I understand your previous comments better :)
> Probably it will look less random...
Yes, it looks less random and smoothed out with the settings you
suggested. But with -J there is an ugly moire pattern visible on
top. See the attached images (both 800 x 600) --
cloth1.jpg with +AM2 +A0.0 +R2 -J
cloth2.jpg with +AM2 +A0.0 +R2
Both took about 8 minutes each to render. (The second one took
about 20 seconds less than the first one)
-Kedar
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Attachments:
Download 'cloth1.jpg' (67 KB)
Download 'cloth2.jpg' (68 KB)
Preview of image 'cloth1.jpg'
![cloth1.jpg](/povray.binaries.images/attachment/%3C20020917165549.7ff76247.kedarDELETE_THIS%40patilkedar.com%3E/cloth1.jpg?preview=1)
Preview of image 'cloth2.jpg'
![cloth2.jpg](/povray.binaries.images/attachment/%3C20020917165549.7ff76247.kedarDELETE_THIS%40patilkedar.com%3E/cloth2.jpg?preview=1)
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