POV-Ray : Newsgroups : povray.binaries.images : WIP: Dogfight Server Time
18 Aug 2024 00:16:12 EDT (-0400)
  WIP: Dogfight (Message 1 to 7 of 7)  
From: Mahalis
Subject: WIP: Dogfight
Date: 10 Aug 2001 14:05:37
Message: <3b742271@news.povray.org>
I'm working on this scene of a starship battle above some miscellaneous 
planet. The ships are meshes and the planet is a simple, very, large, 
bumpy sphere. I haven't added the lasers yet; I've written the code, but 
I haven't put it in yet. Questions? Comments?


Post a reply to this message


Attachments:
Download 'iso-8859-1' (1 KB)

From: Justin Whitton
Subject: Re: WIP: Dogfight
Date: 10 Aug 2001 14:12:52
Message: <1q88ntshdrjev6pg8fcuj882jt416ba9aa@4ax.com>
On Fri, 10 Aug 2001 14:06:43 -0400, "Mahalis" <don### [at] fakeycom>
wrote:
>I'm working on this scene of a starship battle above some miscellaneous planet. The
ships are meshes and the planet is a simple, very, large, bumpy sphere. I haven't
added the lasers yet; I've written the code, but I haven't put it in yet. Questions?
Comments?

Questions:

Why a bmp? Try using a png if you don't want to suffer from jpeg
noise.

Comments:

I like the ships, better texture and some media for thrusters and they
should look good. (If you're using MegaPov rather than Standard Pov,
try some motion blur and/or glows.)
Justin Whitton
_  __                                           __  _
 \/  \ mail: jus### [at] rayjayclaracouk /  \/
_/\__/ web: http://www.rayjay.clara.co.uk/     \__/\_
 \/  \ MSN Messenger ID:msn### [at] rayjayclaracouk /  \/
_/\__/                                         \__/\_


Post a reply to this message

From: Mahalis
Subject: Re: WIP: Dogfight
Date: 10 Aug 2001 15:32:14
Message: <3b7436be$1@news.povray.org>
Oops. Didn't think of using a png... I'll work on the thrusters, but what
would you suggest for a better texture?
"Justin Whitton" <jus### [at] rayjayclaracouk> wrote in message
news:1q88ntshdrjev6pg8fcuj882jt416ba9aa@4ax.com...
> On Fri, 10 Aug 2001 14:06:43 -0400, "Mahalis" <don### [at] fakeycom>
> wrote:
> >I'm working on this scene of a starship battle above some miscellaneous
planet. The ships are meshes and the planet is a simple, very, large, bumpy
sphere. I haven't added the lasers yet; I've written the code, but I haven't
put it in yet. Questions? Comments?
>
> Questions:
>
> Why a bmp? Try using a png if you don't want to suffer from jpeg
> noise.
>
> Comments:
>
> I like the ships, better texture and some media for thrusters and they
> should look good. (If you're using MegaPov rather than Standard Pov,
> try some motion blur and/or glows.)
> Justin Whitton
> _  __                                           __  _
>  \/  \ mail: jus### [at] rayjayclaracouk /  \/
> _/\__/ web: http://www.rayjay.clara.co.uk/     \__/\_
>  \/  \ MSN Messenger ID:msn### [at] rayjayclaracouk /  \/
> _/\__/                                         \__/\_


Post a reply to this message

From: Justin Whitton
Subject: Re: WIP: Dogfight
Date: 10 Aug 2001 15:57:26
Message: <g8e8nt8m2iieorg52n7t1r4i28tvq0jis7@4ax.com>
On Fri, 10 Aug 2001 15:33:57 -0400, "Mahalis" <don### [at] fakeycom>
wrote:
>Oops. Didn't think of using a png... I'll work on the thrusters, but what
>would you suggest for a better texture?

At the moment they look like flat shaded polygons (with a hint of
reflection), more akin to software 3d Renderers for games, not a snap
shot of your imagination.

I think the best approach for texturing those kind of shapes would be
to use image_maps (i.e. Draw a detailed texture in your favourite art
program and project it onto the appropriate parts of the mesh.)
Examples of what can by done by this method, (and other examples of
superb texture work) can be found at Howard's site...

site
http://heday.freeservers.com/

example of images as textures
http://heday.freeservers.com/cgi-bin/i/af2.jpg

sigh, I wish I could texture like this :-(

Justin Whitton
_  __                                           __  _
 \/  \ mail: jus### [at] rayjayclaracouk /  \/
_/\__/ web: http://www.rayjay.clara.co.uk/     \__/\_
 \/  \ MSN Messenger ID:msn### [at] rayjayclaracouk /  \/
_/\__/                                         \__/\_


Post a reply to this message

From: Mahalis
Subject: Re: WIP: Dogfight
Date: 11 Aug 2001 07:25:07
Message: <3b751613@news.povray.org>
I have added lasers beams, explosions, an odd texture to the ships, etc. 
For some reason I can't apply a media to one triangle of the mesh. 
Anyone know how I can confine the emmitting media to one spot? 
Questions? Comments?


Post a reply to this message


Attachments:
Download 'iso-8859-1' (1 KB)

From: Mahalis
Subject: Dogfight update
Date: 11 Aug 2001 08:17:49
Message: <3b75226d@news.povray.org>
I've added glowing spheres for thrusters; not much else has changed.


Post a reply to this message


Attachments:
Download 'iso-8859-1' (1 KB)

From: Mahalis
Subject: Re: Dogfight update
Date: 13 Aug 2001 16:35:16
Message: <3b783a04@news.povray.org>
Questions? Comments? Anyone?
  "Mahalis" <don### [at] fakeycom> wrote in message 
news:3b75226d@news.povray.org...
  I've added glowing spheres for thrusters; not much else has changed.


Post a reply to this message


Attachments:
Download 'iso-8859-1' (1 KB)

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.