|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:1103_1063412781@news.povray.org...
> I always wanted to make curly pattern. And yesterday I finally did it. Two
of these patterns are based on
> standard POV paterns -- curles_1 is based on crackle and curles_2 is based
on bumps. Third one is function
> pattern.
> Actually, we need to calculate gradient of pattern, calculate angle (I
used radial pattern) and shift the band.
> It's diffucult to explain. May be, it would be better to post sources, if
anybody wants?
Fascinating patterns! Sure looks like curles_2 is crackle-based and curles_1
bumps instead though.
If anyone isn't interesting in the pov script I'd be very surprised.
Bob H.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Excellent patterns. Yes please to the code!
The first could be used to make a malachite like texture. Been trying to
make one for a while now.
Alex Kluchikov wrote:
> I always wanted to make curly pattern. And yesterday I finally did it. Two of these
>patterns are based on
>standard POV paterns -- curles_1 is based on crackle and curles_2 is based on bumps.
>Third one is function
>pattern.
> Actually, we need to calculate gradient of pattern, calculate angle (I used radial
>pattern) and shift the band.
>It's diffucult to explain. May be, it would be better to post sources, if anybody
>wants?
>
> Sincerely yours, Alex Kluchikov
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Very nice - would love to see the code.
Mick
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Alex Kluchikov wrote:
> I always wanted to make curly pattern. And yesterday I finally did it. Two of these
patterns are based on
> standard POV paterns -- curles_1 is based on crackle and curles_2 is based on bumps.
Third one is function
> pattern.
> Actually, we need to calculate gradient of pattern, calculate angle (I used radial
pattern) and shift the band.
> It's diffucult to explain. May be, it would be better to post sources, if anybody
wants?
>
> Sincerely yours, Alex Kluchikov
That looks interesting, you can do similar things with displace warps.
Of course i am interested in the source.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 17 Jun. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Yes, please post the code for those. They look fantastic.
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
Post a reply to this message
|
|
| |
| |
|
|
From: Fernando Gonzalez del Cueto
Subject: Re: curly patterns (29+24+26 kb)
Date: 13 Sep 2003 15:12:05
Message: <3f636c05$1@news.povray.org>
|
|
|
| |
| |
|
|
Wow, they're fantastic... they look very psychedelic :)
Fernando
"Alex Kluchikov" <klk### [at] ukrnet> escribio en el mensaje
news:1103_1063412781@news.povray.org...
> I always wanted to make curly pattern. And yesterday I finally did it. Two
of these patterns are based on
> standard POV paterns -- curles_1 is based on crackle and curles_2 is based
on bumps. Third one is function
> pattern.
> Actually, we need to calculate gradient of pattern, calculate angle (I
used radial pattern) and shift the band.
> It's diffucult to explain. May be, it would be better to post sources, if
anybody wants?
>
> Sincerely yours, Alex Kluchikov
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Christoph Hormann wrote:
>That looks interesting, you can do similar things with displace warps.
You do thimk it is possible to do pattern like this via displace warps? I do
not think so, but if you do, please, post the sample. As far as I know,
displacement warp is not standard POV 3.5 feature? I didn't use unofficial
patches, so, I know not much about it.
>Of course i am interested in the source.
Of cource, I'll post the source :) Look in p.b.s.-f.
Sincerely Yours, Alex Kluchikov.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Absolutely great !!
Thanks for showing that, functions seem to be an infinite reserve of new
stuff.
JC
Alex Kluchikov wrote:
> I always wanted to make curly pattern. And yesterday I finally did it. Two of these
patterns are based on
> standard POV paterns -- curles_1 is based on crackle and curles_2 is based on bumps.
Third one is function
> pattern.
> Actually, we need to calculate gradient of pattern, calculate angle (I used radial
pattern) and shift the band.
> It's diffucult to explain. May be, it would be better to post sources, if anybody
wants?
>
> Sincerely yours, Alex Kluchikov
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hey! STOP TRYING TO HIPNOTIZE US!!
He he he. That is reeeeeally cool!
Best regards
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:1103_1063412781@news.povray.org...
Another excellent innovation, Alex. These patterns look extremely
useful.
-Shay
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |