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In article <01c04cc3$6bd92320$6a7889d0@daysix>, "H. E. Day"
<Pov### [at] aol com> wrote:
> How did I get them to disappear behind objects?
> Simple. I used a modified version of my flare Blocker include file. You
> can find it on p.b.s-f, I think.
BTW, I *am* trying to figure out a way to fix this...the main problem is
that I can't simply check for an object between the glow and the camera,
I will also have to handle transparent and semitransparent objects.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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| BTW, I *am* trying to figure out a way to fix this...the main problem is
| that I can't simply check for an object between the glow and the camera,
| I will also have to handle transparent and semitransparent objects.
The blocker inc handles this. All you need to do is build a model.
Declare it, remove any objects you don't want to block the glow and plug it
into the inc. Add the other objects later. Tada.
H.E. Day
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In article <01c04cf0$aa2e58c0$587889d0@daysix>, "H. E. Day"
<Pov### [at] aol com> wrote:
> The blocker inc handles this. All you need to do is build a model.
> Declare it, remove any objects you don't want to block the glow and
> plug it into the inc. Add the other objects later. Tada.
I don't see how it is possible with the information available to scene
files...even with eval_pigment(). How does it handle layered textures?
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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