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In article <01c04cf0$aa2e58c0$587889d0@daysix>, "H. E. Day"
<Pov### [at] aol com> wrote:
> The blocker inc handles this. All you need to do is build a model.
> Declare it, remove any objects you don't want to block the glow and
> plug it into the inc. Add the other objects later. Tada.
I don't see how it is possible with the information available to scene
files...even with eval_pigment(). How does it handle layered textures?
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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