POV-Ray : Newsgroups : povray.binaries.images : Stylin' Mech and Desert (WIP 26+49 KBU) Server Time
19 Aug 2024 16:12:11 EDT (-0400)
  Stylin' Mech and Desert (WIP 26+49 KBU) (Message 1 to 10 of 12)  
Goto Latest 10 Messages Next 2 Messages >>>
From: H  E  Day
Subject: Stylin' Mech and Desert (WIP 26+49 KBU)
Date: 26 Oct 2000 15:43:26
Message: <01c03f84$9bdc1a60$2f7889d0@daysix>
Here's a stylish mech,  and a new picture of the desert to show you how
I've come along.  I won't post the desert texture until I'm satisfied with
how it works.  The mech is pretty simple.  I used Spatch to create many of
the parts.
Do enjoy.

-- 
H.E. Day
<><


Post a reply to this message


Attachments:
Download 'deleg3.jpg' (30 KB) Download 'sandfloor2.jpg' (50 KB)

Preview of image 'deleg3.jpg'
deleg3.jpg

Preview of image 'sandfloor2.jpg'
sandfloor2.jpg


 

From: Bill DeWitt
Subject: Re: Stylin' Mech and Desert (WIP 26+49 KBU)
Date: 26 Oct 2000 16:08:26
Message: <39f88f3a@news.povray.org>
"H. E. Day" <Pov### [at] aolcom> wrote :

    Nice one, is that the "feather" macro I saw recently?

    BTW, do you have posted anywhere a tutorial of how you use blobs to make
these things?


Post a reply to this message

From: Christoph Hormann
Subject: Re: Stylin' Mech and Desert (WIP 26+49 KBU)
Date: 26 Oct 2000 16:54:53
Message: <39F89A1B.DDFF558@schunter.etc.tu-bs.de>
"H. E. Day" wrote:
> 
> Here's a stylish mech,  and a new picture of the desert to show you how
> I've come along.  I won't post the desert texture until I'm satisfied with
> how it works.  The mech is pretty simple.  I used Spatch to create many of
> the parts.
> Do enjoy.
> 

Both look great, can't wait to see the code for the terrain texture ...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Chris Huff
Subject: Re: Stylin' Mech and Desert (WIP 26+49 KBU)
Date: 26 Oct 2000 17:56:19
Message: <chrishuff-D0A5B1.16591726102000@news.povray.org>
In article <01c03f84$9bdc1a60$2f7889d0@daysix>, "H. E. Day" 
<Pov### [at] aolcom> wrote:

> Here's a stylish mech,  and a new picture of the desert to show you how
> I've come along.  I won't post the desert texture until I'm satisfied with
> how it works.  The mech is pretty simple.  I used Spatch to create many of
> the parts.

The mech could be a remote control toy version of the real thing...maybe 
put a "feathered" version next to the foot of a big one. :-)
Or maybe a kind of award for distinguished service...it certainly looks 
decorative, with those "gems" and feathers, and the polished appearance.
BTW, the feet kind of resemble the bottom of a clothes iron...but 
triangles seem to be the "theme" of whoever built this thing.

The desert looks good, but I thought the sand was snow at first. Maybe 
it's too bright...if you got all of it to look like the darker sand on 
the slope away from the light, it would look much sandier.(I'm not 
talking about the sand in shadow, just the areas which are at an angle 
to the sun.) I noticed some patterns in the sand that look like they 
were made by wind...nice touch.
The places where it is partly sandy and partly rocky look strange...I 
think you need to do something to get rid of the "veins" of sand in the 
crackle pattern.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: H  E  Day
Subject: Re: Stylin' Mech and Desert (WIP 26+49 KBU)
Date: 26 Oct 2000 18:04:43
Message: <01c03f98$7618f5a0$347889d0@daysix>
Nope, It's a feather of my own making. :)

|     BTW, do you have posted anywhere a tutorial of how you use blobs to
make
| these things?
No blobs, just Spatch.  Renders faster.

H.E. Day
<><


Post a reply to this message

From: ddombrow
Subject: Re: Stylin' Mech and Desert (WIP 26+49 KBU)
Date: 26 Oct 2000 18:06:15
Message: <39f8aad7@news.povray.org>
Cool! If Native Americans built mechs, this is how they would look.

--
Dan D.


Post a reply to this message

From: Bill DeWitt
Subject: Re: Stylin' Mech and Desert (WIP 26+49 KBU)
Date: 26 Oct 2000 18:51:43
Message: <39f8b57f@news.povray.org>
"H. E. Day" <Pov### [at] aolcom> wrote :
>
> No blobs, just Spatch.  Renders faster.

    I thought you did your ships with Blobs, so I assumed you did your mechs
that way too. I was quite sure I read you say that you used blobs on them
anyway...

    If you do or did, did you ever post a description of how you did it?


Post a reply to this message

From: David Fontaine
Subject: Re: Stylin' Mech and Desert (WIP 26+49 KBU)
Date: 26 Oct 2000 23:18:39
Message: <39F8F158.C9B0954F@faricy.net>
Wow! Your painstaking detail still amazes me. The texturing is great, that's
an interesting pattern.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

From: Andy Cocker
Subject: Re: Stylin' Mech and Desert (WIP 26+49 KBU)
Date: 27 Oct 2000 00:48:56
Message: <39f90938@news.povray.org>
I adore the weathered metal texturing on the dark triangular sections.

All the best,

Andy Cocker
---------------------------------------------------------------
www.mariner9.net

..... for my music and graphics.
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '

 - Steven Wright.


Post a reply to this message

From: Vahur Krouverk
Subject: Re: Stylin' Mech and Desert (WIP 26+49 KBU)
Date: 27 Oct 2000 03:35:18
Message: <39F9308C.46357871@aetec.ee>
Chris Huff wrote:
> BTW, the feet kind of resemble the bottom of a clothes iron...but
> triangles seem to be the "theme" of whoever built this thing.
> 
I thought first, that this is ironing machine of next generation ;o)


Post a reply to this message

Goto Latest 10 Messages Next 2 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.