POV-Ray : Newsgroups : povray.binaries.images : Stylin' Mech and Desert (WIP 26+49 KBU) : Re: Stylin' Mech and Desert (WIP 26+49 KBU) Server Time
19 Aug 2024 18:28:54 EDT (-0400)
  Re: Stylin' Mech and Desert (WIP 26+49 KBU)  
From: Chris Huff
Date: 26 Oct 2000 17:56:19
Message: <chrishuff-D0A5B1.16591726102000@news.povray.org>
In article <01c03f84$9bdc1a60$2f7889d0@daysix>, "H. E. Day" 
<Pov### [at] aolcom> wrote:

> Here's a stylish mech,  and a new picture of the desert to show you how
> I've come along.  I won't post the desert texture until I'm satisfied with
> how it works.  The mech is pretty simple.  I used Spatch to create many of
> the parts.

The mech could be a remote control toy version of the real thing...maybe 
put a "feathered" version next to the foot of a big one. :-)
Or maybe a kind of award for distinguished service...it certainly looks 
decorative, with those "gems" and feathers, and the polished appearance.
BTW, the feet kind of resemble the bottom of a clothes iron...but 
triangles seem to be the "theme" of whoever built this thing.

The desert looks good, but I thought the sand was snow at first. Maybe 
it's too bright...if you got all of it to look like the darker sand on 
the slope away from the light, it would look much sandier.(I'm not 
talking about the sand in shadow, just the areas which are at an angle 
to the sun.) I noticed some patterns in the sand that look like they 
were made by wind...nice touch.
The places where it is partly sandy and partly rocky look strange...I 
think you need to do something to get rid of the "veins" of sand in the 
crackle pattern.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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