POV-Ray : Newsgroups : povray.binaries.images : Near-Future Aerospace Fighter (WIP 64KBU) Server Time
2 Oct 2024 04:20:21 EDT (-0400)
  Near-Future Aerospace Fighter (WIP 64KBU) (Message 5 to 14 of 14)  
<<< Previous 4 Messages Goto Initial 10 Messages
From: ryan constantine
Subject: Re: Near-Future Aerospace Fighter (WIP 64KBU)
Date: 1 Jul 2000 03:56:24
Message: <395DA366.47DAF2C2@yahoo.com>
by the way, what are you using for textures?  image maps or regular?  if
procedural, what do you do for the darker streaks that run along the top
in the back?  i've been looking for something like them.

"H. E. Day" wrote:
> 
> Here's a quick pic of the latest thing I'm working on.  It's a sort of
> aerospace fighter (operates in both space and atmospere). I'll be adding a
> good amount of detail to the cockpit and forward chain-cannon. I'll also be
> adding all axies thrusters and landing gear.
> 
> Made in Pov-Ray and SPpatch. (no, I haven't sworn off blobs.  The thrusters
> are blobs.)
> Please Comment!
> 
> --
> H.E. Day
> <><
> 
>  [Image]


Post a reply to this message

From: Rick
Subject: Re: Near-Future Aerospace Fighter (WIP 64KBU)
Date: 1 Jul 2000 05:49:40
Message: <395dbeb4$1@news.povray.org>
this is getting depressing... your just to damn good at this!

Rick


Post a reply to this message

From: Equiprawn
Subject: Re: Near-Future Aerospace Fighter (WIP 64KBU)
Date: 1 Jul 2000 08:49:28
Message: <395de8d8@news.povray.org>
Hey,

Very cool stuff - you show great control of texturing.

Can I offer some suggestions? True, I cannot predict the future, but as you
are designing a near-future craft, some of this should probably still hold:

Current day fighter planes usually have a a very small profile, especially
if they are stelth fighters, so as to help avoid RADAR. At the moment your
craft looks a little to bulky to avoid it successfully.

Also, most modern day military craft, though streamlined to reduce air
resistance, are not as smooth as your craft looks. Might I suggest adding
some sharper edges on the thruster units, or possibly when you are adding
the details stick in a few irregularities on the surface of the craft.

And one other small thing :) - although you have put in some warning signs
and stuff on the side of your craft, they are not very visible, which is
what they are usually designed to be - you might want to consider
recolouring them (at the moment they look orange, you could try black and
yellow warning stripes) or something.

All in all though a very cool craft - you have a great flair for design!

Equiprawn

H. E. Day <Pov### [at] aolcom> wrote in message
news:01bfe322$b1d0af20$7e7889d0@daysix...
> Here's a quick pic of the latest thing I'm working on.  It's a sort of
> aerospace fighter (operates in both space and atmospere). I'll be adding a
> good amount of detail to the cockpit and forward chain-cannon. I'll also
be
> adding all axies thrusters and landing gear.
>
> Made in Pov-Ray and SPpatch. (no, I haven't sworn off blobs.  The
thrusters
> are blobs.)
> Please Comment!
>
> --
> H.E. Day
> <><
>


Post a reply to this message

From: Francois Labreque
Subject: Re: Near-Future Aerospace Fighter (WIP 64KBU)
Date: 1 Jul 2000 09:52:44
Message: <395DF6F0.7A54D243@attglobal.net>
Equiprawn wrote:
> 
> Hey,
> 
> Very cool stuff - you show great control of texturing.
> 
> Can I offer some suggestions? True, I cannot predict the future, but as you
> are designing a near-future craft, some of this should probably still hold:
> 
> Current day fighter planes usually have a a very small profile, especially
> if they are stelth fighters, so as to help avoid RADAR. At the moment your
> craft looks a little to bulky to avoid it successfully.
> 
> Also, most modern day military craft, though streamlined to reduce air
> resistance, are not as smooth as your craft looks. Might I suggest adding
> some sharper edges on the thruster units,

Sharp edges have two benefits. 1 -  They deflect radar signals better. 
2 -  They deflect supersonic shockwaves better.

Your craft seems to be lacking in both areas.

Also, the thrusters seem too big compared to the rest of the ship.  Look
at a Saturn 5 rocket of the space shuttle.  Fuel tanks are the biggest
part.

I'm sorry to have to resort to nitpicking on your aerospace engineering
skills as I can't possibly attempt to argue intelligently with you on
your modelling and texturing skills.

-- 
Francois Labreque | Rimmer: "Let's go to red alert!"
     flabreq      | Kryten: "Are you sure, Sir?  You realize it
        @         |          actually means changing the bulb!"
  attglobal.net


Post a reply to this message

From: Bob Hughes
Subject: Re: Near-Future Aerospace Fighter (WIP 64KBU)
Date: 1 Jul 2000 10:38:01
Message: <395e0249@news.povray.org>
"Francois Labreque" <fla### [at] attglobalnet> wrote in message
news:395DF6F0.7A54D243@attglobal.net...
|
| Sharp edges have two benefits. 1 -  They deflect radar signals better.
| 2 -  They deflect supersonic shockwaves better.
|
| Your craft seems to be lacking in both areas.

There was once talk of a "stealth" aircraft being developed having curvature
to the surfaces and able to fly in both near-space and air, the Aurora.
http://acca.nmsu.edu/~wbaird/Mine/stealth/
Those kinds of things are always changing.

Bob


Post a reply to this message

From: Tony[B]
Subject: Re: Near-Future Aerospace Fighter (WIP 64KBU)
Date: 1 Jul 2000 11:37:14
Message: <395e102a@news.povray.org>
Don't listen to them... just make it cool, like you always do. :)


Post a reply to this message

From: Tony[B]
Subject: Re: Near-Future Aerospace Fighter (WIP 64KBU)
Date: 1 Jul 2000 11:42:22
Message: <395e115e@news.povray.org>
> Made in Pov-Ray and SPpatch. (no, I haven't sworn off blobs.  The
thrusters
> are blobs.)

You had me worried there for a sec. How did you get the blobs lined up with
the patches? Have you tried HamaPatch? Do you prefer sPatch to it?

> Please Comment!

Sir, yes, sir! This is yet another image beyond words. Wow, magnificent,
superb... nothing fits it. It's just so... YOU RULE! :) Could you give us a
tip or two on texturing? Perhaps another tutorial? TIA


--
Anthony Bennett
Member of the H.E. Day Cult... er, Fan Club...


Post a reply to this message

From: David Fontaine
Subject: Re: Near-Future Aerospace Fighter (WIP 64KBU)
Date: 1 Jul 2000 17:20:54
Message: <395E5F23.C077748D@faricy.net>
I like the patch metal texture, even if it's not all that realistic (they'd
paint over it and coat it to make it perfectly smooth if it was real)

Awesome

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


Post a reply to this message

From: H  E  Day
Subject: Re: Near-Future Aerospace Fighter (WIP 64KBU)
Date: 1 Jul 2000 23:29:06
Message: <01bfe3d5$35062e80$6a649eac@daysix>
| You had me worried there for a sec. How did you get the blobs lined up
with
| the patches? Have you tried HamaPatch? Do you prefer sPatch to it?
| 

I haven't tried HamaPatch.  I like Spatch just fine.


| Sir, yes, sir! This is yet another image beyond words. Wow, magnificent,
| superb... nothing fits it. It's just so... YOU RULE! :) Could you give us
a
| tip or two on texturing? Perhaps another tutorial? TIA
Gee. 
Thanks.
I'll probably have a making-of tut for the StarTrek model I've been working
on. Sometime.

| Member of the H.E. Day Cult... er, Fan Club...

Can we get a priest in here?
.
.
.
Hurry! He won't leave me alone!!!!  :?


H.E. Day


Post a reply to this message

From: Josh English
Subject: Re: Near-Future Aerospace Fighter (WIP 64KBU)
Date: 3 Jul 2000 12:20:15
Message: <3960BD88.94E9083@spiritone.com>
I really like this one. You can really get a feel for the bulk of the craft.

Josh

"H. E. Day" wrote:

> Here's a quick pic of the latest thing I'm working on.  It's a sort of
> aerospace fighter (operates in both space and atmospere). I'll be adding a
> good amount of detail to the cockpit and forward chain-cannon. I'll also be
> adding all axies thrusters and landing gear.
>
> Made in Pov-Ray and SPpatch. (no, I haven't sworn off blobs.  The thrusters
> are blobs.)
> Please Comment!
>
> --
> H.E. Day
> <><
>
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


Post a reply to this message

<<< Previous 4 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.