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Hey,
Very cool stuff - you show great control of texturing.
Can I offer some suggestions? True, I cannot predict the future, but as you
are designing a near-future craft, some of this should probably still hold:
Current day fighter planes usually have a a very small profile, especially
if they are stelth fighters, so as to help avoid RADAR. At the moment your
craft looks a little to bulky to avoid it successfully.
Also, most modern day military craft, though streamlined to reduce air
resistance, are not as smooth as your craft looks. Might I suggest adding
some sharper edges on the thruster units, or possibly when you are adding
the details stick in a few irregularities on the surface of the craft.
And one other small thing :) - although you have put in some warning signs
and stuff on the side of your craft, they are not very visible, which is
what they are usually designed to be - you might want to consider
recolouring them (at the moment they look orange, you could try black and
yellow warning stripes) or something.
All in all though a very cool craft - you have a great flair for design!
Equiprawn
H. E. Day <Pov### [at] aolcom> wrote in message
news:01bfe322$b1d0af20$7e7889d0@daysix...
> Here's a quick pic of the latest thing I'm working on. It's a sort of
> aerospace fighter (operates in both space and atmospere). I'll be adding a
> good amount of detail to the cockpit and forward chain-cannon. I'll also
be
> adding all axies thrusters and landing gear.
>
> Made in Pov-Ray and SPpatch. (no, I haven't sworn off blobs. The
thrusters
> are blobs.)
> Please Comment!
>
> --
> H.E. Day
> <><
>
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