POV-Ray : Newsgroups : povray.binaries.images : A puzzle for everyone Server Time
4 Oct 2024 17:15:28 EDT (-0400)
  A puzzle for everyone (Message 1 to 5 of 5)  
From: SamuelT 
Subject: A puzzle for everyone
Date: 23 Feb 1999 21:52:21
Message: <01bd41a1$e3323360$9b8ca798@default>
Hello, I mis-placed this last night on the binary text news server. I now
realize this is the place to put images!

I wanted to see if anyone could figure out how I made this object
(attached). Evidently, it has been cut open with other objects, but the
texture and the shape are not usually possible. The pigment is a real 3d
pigment.

email:

MMa### [at] aolcom


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Attachments:
Download 'bentlog.jpg' (19 KB)

Preview of image 'bentlog.jpg'
bentlog.jpg


 

From: Peter Popov
Subject: Re: A puzzle for everyone
Date: 24 Feb 1999 00:03:14
Message: <3c7a7204.9081281@news.povray.org>
On 23 Feb 1999 21:52:21 -0500, "SamuelT." <mma### [at] aolcom> wrote:

>Hello, I mis-placed this last night on the binary text news server. I now
>realize this is the place to put images!
>
>I wanted to see if anyone could figure out how I made this object
>(attached). Evidently, it has been cut open with other objects, but the
>texture and the shape are not usually possible. The pigment is a real 3d
>pigment.
>
>email:
>
>MMa### [at] aolcom

Two ways, I reckon. One is a parametric in SuperPatch, the other
(simpler) is to create the usual straight log, slice it in parts and
bend it.

Do I win a candy bar?

Ha! I beat you to it! You might want to check out my twister.inc I
recently posted in p.b.utilities, as well as several examples to it in
p.b.images . It does the same effect.

---------
Peter Popov
ICQ: 15002700


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From: Robert J Becraft
Subject: Re: A puzzle for everyone
Date: 24 Feb 1999 07:29:45
Message: <36D3F0CE.B1DDC97F@aol.com>
Looks like sphere's placed along a sin/cos path and then carved up.

SamuelT. wrote:

> Hello, I mis-placed this last night on the binary text news server. I now
> realize this is the place to put images!
>
> I wanted to see if anyone could figure out how I made this object
> (attached). Evidently, it has been cut open with other objects, but the
> texture and the shape are not usually possible. The pigment is a real 3d
> pigment.
>
> email:
>
> MMa### [at] aolcom
>
>  [Image]


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From: Fabien Mosen
Subject: Re: A puzzle for everyone
Date: 24 Feb 1999 12:14:25
Message: <36D43449.9EC44553@compuserve.com>
> I wanted to see if anyone could figure out how I made this object
> (attached). Evidently, it has been cut open with other objects, but the
> texture and the shape are not usually possible. The pigment is a real 3d
> pigment.
> 

Looks like iso-surface with an iso-texture, right ?

Fabien.


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From: SamuelT 
Subject: Re: A puzzle for everyone
Date: 24 Feb 1999 22:58:56
Message: <01bd426b$fa3d57e0$116bd3ab@default>
Bingo! What I wanted to do more than anything else is to make people aware
of the superpatch's ability to make brand-new pigment types from
mathematical functions, using the isosurafce. I found the isosurface to be
a thing which can be learned, even though I had no previous experience
using such math equations. Simple trial and error leads to learning.

Fabien Mosen wrote:

> Looks like iso-surface with an iso-texture, right ?
> 
> Fabien.

Here is the code for all you superpatch users:

camera{location<0,5,-10>look_at<0,0,0>angle 35 rotate y*-45}

light_source{<100,200,-50>rgb 1.2}

sky_sphere{pigment{gradient y color_map{[0 rgb 1][1 rgb<.3 .7 1>]}}}

isosurface{
  function sqr(x+sin(z*2))+y^2+.5
  bounded_by{box{<-2,-1,-4>,<2,0,4>}}
  sign 1
  threshold 1
  
pigment{ function sqr(x+sin(z*2))+y^2+.49
  frequency 8 color_map{[0 rgb<.3 .3 .15>][1 rgb<.9 .9 .8>]}}

finish{phong 1}
}


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