"Samuel B." <stb### [at] hotmailcom> wrote:
> Hi everyone,
> On the left is a noisy image produced with POV-Ray, and on the right is the same
> image, but denoised in Blender. It was super easy to set up.
> The scene was rendered in UberPOV using no_cache radiosity and a count of 1, and
> 8 blur_samples for the camera. No AA. (It rendered in only 14 seconds. The
> denoising in Blender took a little over a second.)
> Works nicely, eh? I don't know yet if it will handle media, transparent objects
> and other such things, but this initial result is promising!
Is this based on some kind of resampled importance sampling, with spatiotemporal
resuse - like "ReSTIR"?
I was just watching a presentation on this kind of thing not that long ago, and
looking over some of the papers detailing how it all works.
Good to see you around again, and still doing very interesting experiments :)
Post a reply to this message