"Chris R" <car### [at] comcastnet> wrote:
> At some point I'll expand the scene so there's a reason the ship is there, and
> there's a reason the walled fortress is there, but I am inviting comments on the
> water rendering mostly.
Well, to my eye - that's looking really nice. Probably better than anything
I'd be able to do after plugging away at it (just the water texture) for hours.
I like the color, and the sense of depth that the "ramp" in the shallows
disappearing into the deeper water gives.
One thing I think is missing is the almost ubiquitous foam - given the amount of
surface disturbance you have. Maybe a bit of other stuff - bits of seaweed or
driftwood. I'm not sure how you're generating your water "shape" (isosurface?),
but maybe adding some bubbles into the mix - or faking them with rgbt white
spheres would add a touch more realism?
Do an image search on water / shorelines and see what tiny details you think
would be easy enough to add to get the most bang for the buck.
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